As the last major patch of the year, this update brings one of the most-requested features of the year to the game: bots. While Battle Squares has always been intended as a multiplayer experience with friends, the lack of single player modes meant that playing solo games or testing new strategies alone was practically impossible. This update changes that; you’ll now be able to add up to 3 bots to any lobby and play the game without other humans if you so desire. Whether you need to add just one or two extra bots to fill up a lobby or intend to find solace in a few non-human friends, the choice is yours.
Keep in mind that AI’s are still a work in progress and their logic continues to develop over time. In other words, don’t make fun of them if they do strange things — they’re just learning the game.
Alongside this update you’ll find a few other changes, mostly balance updates. Enjoy!
GENERAL:
BEEP BOOP – In lobby, you’ll now be able to add bot players to the game.
REVIVE COSTS – Revive costs have increased by 30%.
QUEST FINISHED – The Finisher Quest has been removed.
CHARACTERS:
Nurse Ann
- Emergency (Active Ability) — Pass-by damage increased from 40 –> 55.
Robbie
- Snatch now steals an item worth 120 AP or less (Up from 100) from the target player.
- Five-Finger Discount (Passive) – Effect can now only steal items worth up to 70 AP. (Down from 95 AP).
Sarge
- Boot Camp (Active Ability) — AP gained per exhausted opponent increased from 15 –> 20.
Tim
- Snapshot sell price increased from 30 –> 50 AP.
- Sightseer (Passive) — Tim now gains +15 experience (up from 10) whenever he uses his ability. Tim now also gains +15 AP after using his ability.
- Take Snapshot (Active Ability) — Energy cost reduced from 2 –> 1.
COMBAT:
LESS CANCELLING – Brawls no longer require 50% of players in the game to participate. This means Brawls will not be cancelled by player deaths unless only one person is alive.
Bludgeon
- Cooldown increased from 3 –> 4 rounds.
- Base damage reduced from 3 –> 2.
- Defense scaling reduced from 115% Defense –> 110% Defense.
Cheap Shot
- Now generates 2 Combo Points.
- Base damage increased from 4 –> 8.
Contempt
- Damage increased from 8 + 60% Attack –> 10 + 68% Attack.
- Now generates 2 Combo Points. (Up from 1).
Final Hour
- Upon cast, now grants +2 Attack per attack performed this battle. (Up from 1).
- Now generates 2 Combo Points. (Up from 1).
Lethal Advance
- Damage increased from 15 + 150% Attack –> 18 + 160% Attack.
Reckless Rage
- Now generates 1 Combo Point.
Thorn Shield
- Return damage increased from 75% Defense –> 80% Defense.
ITEMS:
Shifting numbers around. Nothing major to see here.
Bandage & Combat Bandage
- These items can no longer be used if the player is affected by Lifebane, which prevents healing. (Previously the items would be consumed without healing the player).
Caldrio’s Lifebane
- No longer grants +2 Energy.
- Cost reduced from 70 –> 60 AP.
Equinox Ball
- Now grants +1 Energy.
- Cost increased from 45 –> 50 AP.
Fencing Sword
- Cost increased from 72 –> 100 AP
- Now grants +5% Crit Chance.
- New Effect: If no other items in your inventory grant Attack, this item grants +12 Attack.
Lifetether
- Death’s Edge healing decreased from 30 –> 20.
Sorrow
- Cost reduced from 80 –> 62 AP.
Teddy Bear
- Now removes both Curse and Haunt effects.
Vampiric Trinket
- Now also steals 5 Health from all damaged enemies. (In addition to 3 energy).
BUG FIXES:
This officially ends the patch notes — stop reading.
- Fixed a bug where if Robbie stole a snapshot from Tim, he wouldn’t be able to activate the item.
- Fixed a bug where Lifetether’s healing would not apply properly.
- Fixed a slight bug where attacks against players that stacked absurd amounts of defense could deal negative damage.
- Fixed a bug where the same item could be auctioned multiple times in a game.