Patch 0.5.1 — AI Update!

As the last major patch of the year, this update brings one of the most-requested features of the year to the game: bots. While Battle Squares has always been intended as a multiplayer experience with friends, the lack of single player modes meant that playing solo games or testing new strategies alone was practically impossible. This update changes that; you’ll now be able to add up to 3 bots to any lobby and play the game without other humans if you so desire. Whether you need to add just one or two extra bots to fill up a lobby or intend to find solace in a few non-human friends, the choice is yours.

 

Keep in mind that AI’s are still a work in progress and their logic continues to develop over time. In other words, don’t make fun of them if they do strange things — they’re just learning the game.

Alongside this update you’ll find a few other changes, mostly balance updates. Enjoy!


GENERAL:

BEEP BOOP – In lobby, you’ll now be able to add bot players to the game.


REVIVE COSTS – Revive costs have increased by 30%.

QUEST FINISHED – The Finisher Quest has been removed.


CHARACTERS:

Nurse Ann

  • Emergency (Active Ability) — Pass-by damage increased from 40 –> 55.

Robbie

  • Snatch now steals an item worth 120 AP or less (Up from 100) from the target player.
  • Five-Finger Discount (Passive) – Effect can now only steal items worth up to 70 AP. (Down from 95 AP).

Sarge

  • Boot Camp (Active Ability) — AP gained per exhausted opponent increased from 15 –> 20.

Tim

  • Snapshot sell price increased from 30 –> 50 AP.
  • Sightseer (Passive) — Tim now gains +15 experience (up from 10) whenever he uses his ability. Tim now also gains +15 AP after using his ability.
  • Take Snapshot (Active Ability) — Energy cost reduced from 2 –> 1.

COMBAT:

LESS CANCELLING – Brawls no longer require 50% of players in the game to participate. This means Brawls will not be cancelled by player deaths unless only one person is alive.

Bludgeon

  • Cooldown increased from 3 –> 4 rounds.
  • Base damage reduced from 3 –> 2.
  • Defense scaling reduced from 115% Defense –> 110% Defense.

Cheap Shot

  • Now generates 2 Combo Points.
  • Base damage increased from 4 –> 8.

Contempt

  • Damage increased from 8 + 60% Attack –> 10 + 68% Attack.
  • Now generates 2 Combo Points. (Up from 1).

Final Hour

  • Upon cast, now grants +2 Attack per attack performed this battle. (Up from 1).
  • Now generates 2 Combo Points. (Up from 1).

Lethal Advance

  • Damage increased from 15 + 150% Attack –> 18 + 160% Attack.

Reckless Rage

  • Now generates 1 Combo Point.

Thorn Shield

  • Return damage increased from 75% Defense –> 80% Defense.

ITEMS:

Shifting numbers around. Nothing major to see here.

Bandage & Combat Bandage

  • These items can no longer be used if the player is affected by Lifebane, which prevents healing. (Previously the items would be consumed without healing the player).

Caldrio’s Lifebane

  • No longer grants +2 Energy.
  • Cost reduced from 70 –> 60 AP.

Equinox Ball

  • Now grants +1 Energy.
  • Cost increased from 45 –> 50 AP.

Fencing Sword

  • Cost increased from 72 –> 100 AP
  • Now grants +5% Crit Chance.
  • New Effect: If no other items in your inventory grant Attack, this item grants +12 Attack.

Lifetether

  • Death’s Edge healing decreased from 30 –> 20.

Sorrow

  • Cost reduced from 80 –> 62 AP.

Teddy Bear

  • Now removes both Curse and Haunt effects.

Vampiric Trinket

  • Now also steals 5 Health from all damaged enemies. (In addition to 3 energy).

BUG FIXES:

This officially ends the patch notes — stop reading.

  • Fixed a bug where if Robbie stole a snapshot from Tim, he wouldn’t be able to activate the item.
  • Fixed a bug where Lifetether’s healing would not apply properly.
  • Fixed a slight bug where attacks against players that stacked absurd amounts of defense could deal negative damage.
  • Fixed a bug where the same item could be auctioned multiple times in a game.

 

 

 

 

 

 

 

 

Bookmark the permalink.

Comments are closed