Welcome to the first Battle Squares update since the Early Access release last month! This patch delivers a few major tweaks to combat, while introducing a few new items, mechanics changes, and more, so see what’s in store below.
GENERAL:
Changes to the time allotted for intermissions, and intermission frequency.
MORE OVER TIME – Intermission time now scales with the game round; intermissions will now last 60-90 seconds based on the current game round, maxing out at round 13+. (Changed from 75 seconds at all times).
THREE IS A CHARM – Intermissions are now guaranteed to happen at least every 3 rounds.
(This addresses a situation where in some cases intermissions could be disrupted if a brawl was cancelled on the preceding round).
CHARACTERS:
STEVE
- “Bunny Rage” Energy cost increased from 4 –> 7.
- “Bunny Rage” Cooldown decreased from 6 Rounds –> 5 Rounds.
COMBAT:
These changes seek to speed up pacing in combat to help battles resolve faster, which can feel a bit sluggish at times. Attacks and abilities deal more damage, but the round counter has been shortened so that all battles conclude quicker.
DAMAGE BOOST – All attacks and abilities now deal 25% more damage. (Item damage is unaffected).
ROUND LIMITS – The combat round limit has been lowered from 13 (15 After halftime) –> 10 (12 After halftime).
- For 1v1 duels, the round limit has been lowered from 10 (12 After halftime) –> 8 (10 After halftime).
Visuals:
- In combat, character outlines are more easily visible.
ITEMS:
CHEAPER – The prices of all non-heroic shop items has been decreased by 10%.
ITEM GENERATION CHANGE – Some Auction-exclusive items can now be generated from random events (Such as presents).
NEW ITEM – Elite Care Package
- Auction Exclusive
- Base Cost: 275 AP
- Consume: Add 3 random combat items to your inventory. (Each worth 125 AP or less).
NEW ITEM – Hawky the Hawk
- Auction Exclusive
- Base Cost: 66 AP
- Grants +5% evasion. After being targeted by an enemy, deal 4 damage back to them. (Works in combat).
NEW ITEM – Veerin’s Revenge
- Auction Exclusive
- Base Cost: 100 AP
- Grants +2 Attack and +6 Defense. After receiving a stun or critical strike in combat, Haunt your attacker for 1 turn.
NEW ITEM – Cursed Blade
- HEROIC ITEM
- Base Cost: 250 AP
- Grants +11 Attack, +2 max energy. Your combo attacks ignore 50% of your opponent’s defense, and deal bonus damage equal to 10% of the target’s max health.
ITEM BALANCE CHANGES:
Bandage
- Healing increased from 15 –> 18.
Champion Sword
- Defense penetration increased from 10% –> 20%.
- Cost increased from 65 AP –> 80 AP.
Cultist Robe
- Cost reduced from 110 AP –> 90 AP.
Giant’s Bane
- Max health ratio increased from 16% –> 18%.
Kevlar Vest
- Defense bonus decreased from 5 –> 2.
- Max health bonus increased from 10 –> 20.
- Cost increased from 130 AP –> 175 AP.
Old Man’s Tincture
- Self-inflicted damage reduced from 30 –> 28.
Quizzle’s Mark
- Defense bonus lowered from 4 –> 1.
- Energy bonus increased from 1 –> 2.
- Has been downgraded to a level 2 item.
Revive Capsule
- Cost reduced from 40 AP –> 28 AP.
Ryan’s Piercer
- Defense ignore ratio increased from 35% –> 40%.
- Cost increased from 125 AP –> 140 AP.
Bug Fixes:
- Fixed an issue where prices in the store could be slightly off, resulting in more expensive items.
- Fixed a bug where after purchasing an item, a player’s stats could take a long time to update.
- Fixed an issue where after the roll cube is hidden, numbers on the die were still visible.