Happy Holidays! This patch comes to deliver on a re-skinned map for the holiday season (Everice Ridge) and fix up some early balance issues introduced by 0.3.8. Close attention will be paid to how things continue to play out, so keep on testing and being awesome at the same time!
EVERICE RIDGE
Check out the re-skinned version of Enigma Valley:
BATTLE:
Red = Old values.
Snowballing has become somewhat of a concern following the combat update, so he’s some changes to help with that.
NOT AS PUNISHING – Losing a brawl causes you to pay 10 AP + 4% —> 4 AP + 2% of your net worth to the winner.
TIME TO DUEL – Losing a Duel causes you to pay 8% of your net worth to the winner —> 3 + 4% of your net worth to the winner. (3+9% if in the lead).
EARLY PICKINGS – Losing any battle before halftime causes you to only pay half as much AP to the winner as you normally would.
ITEMS:
BUFFED – Xpired’s Mystery Soup
This item has new effects to make it more worthwhile, especially for the late-game:
:: Now has a chance to permanently grant +5% evasion.
:: Now has a chance to permanently grant +2 attack.
:: Now has a chance to permanently grant +5 max health.
:: Now has a chance to permanently grant +7% crit chance.
GENERAL:
NOT JUST SLEEP MODE – Choosing the “Recover” Roll Action now fully restores your health and energy, regardless of what you rolled.
OPTIMIZATION:
LESS PRETTY, MORE FUNCTIONAL – New options have been added to disable environment and board particles for low-spec PCs.
BUG FIXES:
Fixed a bug where players would sometimes become randomly untargetable.
Fixed a bug where a player may appear duplicated when entering a brawl.
Fixed a bug where the “Blood-lust” accolade was awarding the wrong player.