Patch 0.3.8 — The Combat Overhaul!

It’s finally here!

The fabled Combat Update is live and ready to go! As the largest patch this year, this update seeks to revisit one of the game’s core systems and bring it new life! Meanwhile this patch also introduces a large number of item reworks, new mechanics, and user interface improvements. You’ve got a lot of reading to do, but at least this section can remain somewhat short. 🙂

BATTLE:

Combat has been completely reworked from the ground-up. Here we have new mechanics, support for 4-player battles, and a number of changes to make combat more engaging and strategic between players!

NEW – BATTLE TYPES

There are now 2 kinds of combat: Duels and Brawls.

Duels are 1v1 battles between two players, while brawls can have any number of players, up to 4. Winning brawls awards a significant AP bonus, and winning Duels earns you a percentage of the losing player’s net worth.

GET IN THERE AND FIGHT – Brawls start automatically every 5 rounds, but cannot happen on the last round. Players that are dead when a brawl starts will be excluded from participating. Duels can only start when a player lands on a Battle square.

FIGHT CLUB – Brawls will last until there is only one player standing, or when the time limit is exceeded. When the brawl is over, any players still left standing are awarded AP.


SIMULTANEOUS TURNS:

NO MORE WAITING – During battle, players will now take their turn simultaneously. After all players have chosen their actions, all combat events are resolved before the next round starts.

 

NEW – COMBAT ASPECTS

At the start of the game, you’ll now be able to choose between one of five combat aspects. Each combat aspect allows access to different combat abilities which you’ll unlock over the course of the game as you level up.

 

 

BSQCombatAspectSelection

 

Combat abilities are unlocked at levels 2, 3, and 5. (Combat abilities are chosen at the start of the turn, as shown below.

LearnAbilityUI

 

There are too many combat abilities to list here! To see them all you’ll have to try them out in-game, feel free to experiment!

NEW MECHANIC: Death’s Edge

In combat, when a player’s health reaches zero for the first time, this triggers Death’s Edge. When Death’s Edge triggers, the player becomes immune to all damage and effects for 1 combat turn, and cannot be targeted until their next turn.

During Death’s Edge, the player can use combat abilities, attack or retreat as normal.

 

NEW MECHANIC – Combo Points

Players now generate combo points in battle as they use attacks. (Some abilities will also generate combo points).

ESCALATING DAMAGE – You deal 10% more damage for each combo point you have (Max 3 @ 30% bonus damage).

COMBO ATTACK – If you have 3 combo points and perform an attack, that attack will become a combo attack. Combo attacks deal 50% additional damage, but cost 2 energy and reset your combo points to 0.

 

EXHAUSTION:

Exhaustion works a tad bit differently now:

EXHAUSTION PENALTY- When Exhausted, you take 20% more damage from all sources, and your attacks deal 30% less damage.

EXHAUSTION DAMAGE – Additionally, you take escalating damage at the end of each turn while you’re exhausted. This damage starts at 1 and increases by 1 each turn for the rest of the battle.

(If you end your turn while exhausted you’ll take 1 damage. Next turn, 2 damage, etc.)

 

NEW STAT – Evasion

Evasion is a new stat which dictates how likely attacks and abilities are to miss against you. (40% evasion means attacks and abilities targeted at you have a 40% chance to miss).

JUKE JUKE – All players start with 2% evasion.

 

BOARD:

ROLL PREDICTION:

Correctly predicting an opponent’s roll should feel rewarding and should encourage players to roll in such a way that it doesn’t happen. However the rewards for correctly predicting a player’s roll don’t seem substantial enough, so here’s a change to help that:

YOU GUESSED IT – Correct roll predictions will now result in both you and your opponent gaining the full roll experience.

This change ensures that in order to pull ahead of other players in XP, you’ll need to make sure they don’t predict your rolls consistently. (No more rolling 11’s and 12’s all game..)

OLD TIMERS – The experience needed to level up has slightly increased at every level.

 

Plus Squares:

MORE AP! – Plus Squares now generate about 15% more AP at all stages of the game.

BALANCED EARNINGS – When the player with the highest net worth lands on a plus square, they earn 30% less AP. When the player with the lowest net worth lands on a plus square, they earn 30% more AP.

 

With the addition of a roll action that lets you heal for free, Hospital Squares were no longer needed, and so will be leaving the game this patch.

LESS HEALZ – Hospital Squares have been removed.

 

ITEMS:

NEW – Colton’s Brewing Stand coltonsStand

(Benign Item)

Cost: 80 AP

:: Can be activated to create a random consumable item. (3 round cooldown).

 

 

BUFFED – Quizzle’s Mark

:: Now also grants +1 max energy.

 

EVEN CRAPPIER – Crappy Sword

::Cost decreased from 65 AP to 35 AP.

::Now grants +1 attack and +5% crit chance. (Changed from +3 attack).

 

HEROIC ITEM REWORKS

Touching up on some Heroic items to give them distinct interactions with the new combat system!

REWORKED – Bow of the Master Archer

(Heroic item)

Cost: 400 AP (Unchanged)

:: Grants +5 attack, +35% crit chance. After landing a critical strike, you gain +1 attack for the rest of the battle. Additionally, your combo attacks cost 1 less energy.

 

REWORKED – Odnamro’s Greatsword

(Heroic item)

Cost: 400 AP (Unchanged)

:: Grants +9 attack, +40% crit chance. Your critical strikes deal 20% more damage, and generate an additional combo point.

 

REWORKED – Duelist’s Longsword

(Heroic item)

Cost: 400 AP (Unchanged)

:: Grants +14 attack, +2 max energy. After receiving a stun or critical strike, your next attack generates an additional combo point, restores 2 energy, and heals you for 10 health.

 

REWORKED – Emperor’s Defender

(Heroic item)

Cost: 400 AP (Unchanged)

:: Grants +12 attack. In battle you heal for 20% of damage dealt by your attacks. If you’ve triggered Death’s Edge, you heal for twice the amount.


 

Even more item reworks below:

 

REWORKED – Bloodborne Sabre

(Combat item)

Cost: 95 AP (Up from 80).

::Your attacks in combat heal you for 15% of damage dealt. (30% if Death’s Edge has been triggered).

 

REWORKED – Dashkai’s Blood Tome

(Auction only item)

::Grants +2 max energy. Your power is 30% stronger if used when above half health. Can be activated to deal 35 damage to yourself and restore all energy. (3 round cooldown)

 

REWORKED- Crown of Wisdom

::Now grants +5 bonus experience at the end of the turn. (Up from 3), but no longer grants defense.

::Cost decreased from 90 AP to 60 AP.

 

BUFFED- Omen of Death

::Duration of effect increased to 3 rounds. (From 2).

Effect: Consume to mark a target player for 3 turns. During this time, they take 20% more damage from non-combat sources.

 

NERFED- Monahue’s Righteous Staff

:: Now deals 4 damage per energy consumed (Down from 5). Now grants +3 max energy. (Down from +4).

 

Some items take their leave this patch in order to make way for new items down the road. Say goodbye!

REMOVED – Jorge’s Submission Club

REMOVED- Siphoning Trinket

 

 

Consumable items

CHEAPER – ALL consumable items have had their costs reduced by 50%!

BUFFED – Old Man’s Tincture

  • Now grants 8 experience. (Up from 5).

BUFFED – Hyperdrink

  • Now restores 8 energy.

BUFFED – Duelist’s Longsword

  • Now grants +14 attack (Up from 12).
  • Now grants +2 max energy.

BUFFED – Eddy’s Amethyst

  • Now restores 10% max health at the end of every turn (Up from 5%).
  • Now also grants +10 max health.
  • Is no longer an auction exclusive item, and can be purchased in the shop for 80 AP.

 

Quality of Life Improvements:

NOT AS FRUSTRATING – If after using an item its effect is cancelled for some reason (Due to lack of targets). The item’s cooldown will be refunded. If it’s a consumable item, the item will no longer be consumed.

 

 

GENERAL:

Internal testing revealed that combat became a tad bit too slow once all the new bells and whistles were introduced. To compensate, the default max health has been adjusted.

YOU’LL DIE FASTER – The starting max health for all players has been lowered from 100 to 80.

MISC:

NEW VOICE TALENT – An all-new narrator (Joe Goeffeney) provides the lines for this patch!

 

 

UI:

Major UI improvements have been made!

TARGET ACQUIRED – The targeting window now shows much more detail about players, including their items, health, energy, level, combat stats, and their chosen combat abilities.

CHATTERBOX – The Chat window has been revamped and now stores all messages sent within a game. Players can now scroll through the chat window to see previous messages.

MORE OPTIONS – The options window now has 2 tabs for audio and display options. You can now modify your screen resolution and change the game mode between windowed and fullscreen. (By default, the game will select the highest resolution and prefer to use fullscreen).

PEEK-A-BOO – The Roll Modifier window can now be shown and hidden to view the board while you choose which action/modifiers to use.

SLEEKER – The Roll Modifier window is now partially transparent, and smaller.

 

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