Following the Progression update, this one is about empowering the player with more innate strength to increase AP gains over time. At the same time, this patch delivers on more unique mechanics to give the player more interesting ways to think about board movement and adjust their strategy to compensate.
Changes, please!
BOARD:
NEW – BOARD ZONES
One of the biggest changes this patch is the addition of specific zones on the board.
The board is now divided into 4 zones which are color coded. Several squares on the board make up a zone, and while the player’s pawn is in a given zone, they receive different benefits.
RED ZONE – While in this zone, the player gains +1 attack, +1 defense, and +5% crit chance.
BLUE ZONE – While in this zone, AP gains are increased by 15%.
GREEN ZONE – While in this zone, all healing effects (including regeneration) are increased by 100%.
YELLOW ZONE – While in this zone, item cooldowns are reduced by 1 round and all items in the shop are discounted by 10%.
HALFTIME BONUS – After halftime, all zone bonuses are doubled.
GENERAL:
REMOVED – STARTING ITEMS
First up on big changes are the removal of starting items. These items were meant to provide passive effects that allowed players to mimic certain square effects without actually landing on them, but in a time where rolling is more deliberate and movement around the board isn’t as unpredictable, they’ve become less significant and tend to just use up valuable inventory space.
NEW – CHARMS
Charms are meant to replace starting items. These are passive effects that players choose at the start of the game, and give each player unique goals during the game to maximize their effects.
CHARMING – At the start of the game, every player now chooses a “Charm”. Charms are passive bonuses that last throughout the game.
Possible Charms:
Gratus – Gain +4 additional AP per dice roll.
Barterer – Gain a permanent 10% discount on all items in the item shop.
Lucky – Gain 2 charges of Roll Assist whenever you level up, instead of 1.
Artisan – All item cooldowns are shortened by 1 round. All damage you deal outside of combat is increased by 20%.
Treasure Hunter – Collecting a powerup grants +8 XP and restores all energy.
Titan — Gain +20 max health. All healing effects are 25% more effective.
Warmonger – Gain +1 attack permanently. Each battle you win earns you 10 additional AP and restores 5 energy.
Staminix – Gain +3 max energy. At the end of your turn, you restore 2 energy instead of the normal 1.
HALFTIME EVENTS
Here’s a new one!
NEW – JUST DESSERTS
All players gain a random dessert item, which can be consumed to activate a random effect.
ARENA FEES
Arena fees have been adjusted so that they are less punishing.
LESS PUNISHING — Players no longer pay 15% of their current AP when choosing not to battle. Instead they pay a flat 10 AP + 1 per game round.
ACCOLADES
THE SLOW AND STEADY – The “Speed Devil” Accolade now only awards 30 AP. (Down from 60).
TOO BAD – The “Unluckiest Player” Accolade now only awards 50 AP. (Down from 70).
MORE BLOOD – The “Bloodlust” Accolade now awards 45 AP. (Up from 35).
POT GROWTH
Previously, the AP in the pot would grow only after all players took their turn. This meant that the player who went first had a slight advantage in taking advantage of the AP growth. This change seeks to fix that and make more AP available as the game goes on.
MORE MONEY, MORE OFTEN – The AP in the pot now grows by 3 after every player’s turn, rather than at the end of a round.
ITEMS:
Ushering new items with unique effects, more consumable options, and removing some of the older, more under-powered consumables.
NEW – Feathered Staff
Cost: 150 AP
Grants +2 max energy, and +5 defense. Can be activated to deal 22 damage to a target enemy. (3 round cooldown).
NEW – Experience Potion
Cost: 55 AP
Grants +7 experience instantly, but deals 35 damage to the player upon consumption.
NEW – Hyperdrink
Cost: 35 AP
Can be consumed to restore 6 energy.
NEW – Omen of Death
Cost: 40 AP
Can be consumed to mark a target for death for 2 turns. During this time, non-combat damage they take is increased by 20%.
NEW – Crown of Wisdom
Cost: 90 AP
Grants +3 defense. At the end of every turn, you earn +3 bonus experience.
CHANGED – AG II Pistol
:: Now always deals 12 damage. (Up from 6-12).
CHANGED – Deadly Tincture
:: Now grants 20% crit chance (Down from 25%) but no longer deals 25 damage to the user. Effect duration reduced to 2 rounds (From 3).
CHANGED – Ol’ Muriel’s Rolling Pin
:: Cooldown decreased to 2 rounds. (From 3).
REMOVED – Manual: Human Pressure Points
REMOVED – Self Defense Guide
UI:
CLEARER – Created a new “Active Player” UI which will always display your health, energy, experience, items, AP, and status effects on your pawn. (Haunted, untargetable, etc).
CLEANER – General UI textures updated, and fonts have been normalized across all screens.
- Fixed minor anti-aliasing issues on large fonts, improving readability.
OTHER:
A new patching client has been released alongside this patch! Downloading the new client is not required, but doing so could lead to faster patching and fewer problems when updating. New users will automatically be directed to download the updated client.
BUG FIXES:
Fixed an issue where switching spaces with an opponent (from landing on a hex square) wasn’t working properly.
Fixed a visual bug with pawns not being properly positioned on squares.
Fixed a visual bug with pawns sometimes not facing the proper direction.