Patch 0.3.1 — Board Update, Powerups, and More!

This patch is the third of its kind to introduce new mechanics to movement around the board, and also the largest. Among the largest changes are new square types to help you zip around the board, changes to make rolling more deliberate, and powerups to reward players able to master these new systems! More on all of these later.

Focusing on these goals meant retiring some of the older game elements to make room for newer ones, so join us for a playtest sometime and give feedback on how well these goals were accomplished!

 

BATTLE:

First up are some minor adjustments to combat.

BACK AT YA — Counter attacks now ignore 20% of opponent armor, just like power attacks.

SLEEP BEFORE CRITS — A player that is exhausted can crit, but their attack’s base damage will not be modified.

 

 

BOARD:

NEW MECHANIC – ROLL ASSIST

When triggered, after rolling a player may modify their roll value by 1.

Players start with 1 charge of roll assist. After leveling up, a player gains an additional charge of roll assist.

 

NEW – Powerups

Periodically, some squares will now temporarily act as powerup squares.

Landing on a powerup square activates a bonus effect. There are 4 possible powerups:

Aegis — Makes the player untargetable for 2 turns.

Assault — Permanently grants +1 attack, and +1 defense.

Roll Assist — Grants 1 additional charge of roll assist.

Treasure — Grants a random item worth 140 AP or less. Chance of better items is affected by the net worth of the player.

  • Powerups spawn once every 5 rounds, after a random player’s turn.
  • Powerups spawn at the start of the game depending on the amount of players, and 3 additional powerups spawn at halftime.
  • Squares acting as a powerup square do not activate their original effect.
  • Landing on a powerup square grants +20 bonus AP if the player does not have the highest net worth in the game.
  • Once a powerup is claimed, the square reverts to its original type. Omni squares can never become powerup squares.

BATTLE:

Pacifism has greater costs!

HIGHER FEES – When a player chooses not to do battle, they now pay 7% of their current AP + 10 AP. (Up from 5% + 5 AP)

COMMUNITY FEES – When a player pays arena fees (for choosing not to battle), those fees are now paid into the pot.

 

 

NEW – Waypoint Squares

The problem with reroll squares in this day and age is that they are difficult to balance with the leveling system. Landing on just one re-roll square early on puts a player extremely far ahead and creates a lead in MP that’s hard to deal with. These problems don’t end there: Reroll squares tend to make turns take longer without adding much depth to gameplay itself. As a result, they’ve been replaced with this new square type.

When landing on a Waypoint square, a player has the option to teleport to the next waypoint square in either direction. Movement via waypoint squares do not count toward levels, and this movement does not count as a roll.

AS A RESULT – All reroll squares have been removed.

 

AUCTIONS:

UNIQUE MERCHANDISE – Auction squares will no longer display items for sale that are worth less than 100 AP if another player already owns that item.

BID EM’ UP – During an auction, a player may place a bid for an item even if they are currently the highest bidder on that item.

 

COURT SQUARES:

Court squares have been with us since patch 0.0.6, they served as a means of equalizing the game when a player got really far ahead, but with the numerous changes over the last few patches to remove elements of randomness and make combat more about smart tactics than raw stats, the need for these squares have diminished. As a result, they will be leaving us this patch.

OUT OF SESSION – Court squares have been removed.

 

HEX SQUARES:

Hex squares were meant to replace Red X squares to allow for more player interaction, but as a result they’ve removed the penalty that once existed for poor rolls. With players having more control now than ever over their roll values, this change is designed to simplify the square’s effect while letting the square act as an incentive for players to avoid these squares at all costs.

SINGLE HEX – Hex squares now apply their debuff only to the player who landed on the square, not a random opponent.

SEALED FATE –  The debuff applied to the player is no longer decided by player roll. The game will automatically choose a debuff randomly.

Possible Hexes:

Haunting Hex — Haunts the player for 2 turns.

Exhaustion Hex — Causes the player to lose all energy.

Teleport Hex — Causes the player to switch positions with a random opponent.

Damaging Hex — Deals 25 damage to the player. This damage can be lethal.

 

MINUS SQUARES:

Small change to help even out the playing field when a player is significantly ahead.

SPITEFUL PAY – Losses from Minus squares increased by 20% when a player who lands on it has the highest net worth in the game.

 

POT CHANGES

WATCH IT GROW – Every round, if there’s money in the pot, the AP in the pot grows by 5 AP (Up from 3).

 


ITEMS:

NEW – Kosta’s Buckler

Cost : 160 AP

:: Grants +4 Defense and +20 max health. While equip, your combo strikes always restore 5% of your max health.

 

CHANGED – Champion’s Emblem

New effect — Whenever you win a battle, you gain 15 bonus AP, and restore 25% of your maximum health.

 

CHANGED – Xpired’s Mystery Soup

:: Cost increased from 15 AP to 25 AP.

:: No longer has a chance to move the player forward 4 spaces. Instead has a chance to grant bonus MP on consumption.

 

 

The following items have been removed this patch:

Allure Potion

Beer

Court Papers

Professional Legal Team

Tempered Mark

 

GENERAL:

AP GAIN ADJUSTMENTS

With court squares gone, these changes seek to add some behind the scenes equalization to help out players who are behind.

Each roll earns the player 10 AP + 1 AP per game round, up to 30 AP max. (Unchanged)

The player with the highest net worth gets a flat 5 AP for rolling instead of the normal bonus, starting after round 5.

Winning a battle against the player with the highest net worth also awards bonus AP equal to 5% of the player’s net worth +10 AP. (After round 10).

 

LEVELING:

With reroll squares being removed, the amount of MP needed for each level has been decreased at all ranks.

Level 2 — Requires 20 MP (Down from 25).

Level 3 — Requires 30 MP (Down from 40).

Level 4 — Requires 40 MP (Down from 55).

Level 5 — Requires 50 MP (Down from 70).

 

WATCH WHERE YOU’RE GOING – The Roll UI now displays previews of square types that you’ll land on for each dice roll.

KEEN EYESIGHT – Observation range has been increased from 1 square to 3. (Any player within 3 squares of you is now considered observed).

 

UI:

The player boxes are now hidden by default, and pressing and holding tab will show info about all players. This behavior can be disabled in the options menu.

 

Bug Fixes:

Fixed an issue where square tooltips would display over the Auction & Shop UI.

Fixed a bug where the pot share amount would appear to be capped at 5 when a player landed on a plus square.

Fixed an issue where tooltips could get stuck and remain visible longer than intended.

Fixed an issue where many sounds were not playing correctly due to sound overlap.

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