Patch 0.2.7 — The Espionage Update

Hello wonderful people!

This update seeks to tie different game mechanics together in new ways to add depth to the game. With new interactions between game-play elements, this patch is set to allow for more player choice and more interesting scenarios as a result.

And why the “Espionage” update? Because after these changes, you’ll be needing to keep a closer eye on your adversaries. Enjoy!

 

BOARD:

GREEN (POT)  SQUARES – Green squares have been changed to award the money in the pot differently.

SPLIT OR STEAL : Upon landing on the pot square, all players will be given 2 options, to split or steal the money in the pot.

SPLIT — All players that vote to split the money in the pot will receive their fair share of all money in the pot, rounded up.

STEAL — If all other players vote to split, voting to steal will allow the player to take all the money in the pot, while other players get nothing. However, if more than one player votes to steal, all players who voted to steal will get nothing. The money in the pot will be split between all other players instead.

 

OTHER NOTES:

— Haunted players cannot vote. (And thus will receive nothing)

— If all players vote to steal, the pot grows by 15 AP and the AP in the pot remains.

— Not voting will default to a vote of “Split”.

— The player landing on the pot square will receive an additional 10% of whatever they win.


The following are technically not changes to the board itself, but these changes affect how pawns interact with each other on the board.


 

HIDDEN INFORMATION – Health, Energy, Attack, Defense, and Crit Chance are now all hidden on enemy players by default. These stats will appear as “???” unless that enemy player is observed (More on this later). Enemy items are also hidden by default and are only revealed to enemies if that player is observed.

 

OBSERVATION-  If a player is observed, then their stats and items are visible to other players.

Observation happens when:

  • An enemy player is within 1 square of you.
  • An enemy player activates or consumes an item. (In this this case only that item will be revealed).
  • An enemy player is successfully sued.

When an enemy is observed, their stats will appear as they were last known. (If a player was observed to have 6 attack at one point, it will always show this unless the player is observed again with a different attack value.)

In battle, a player’s health bar will be revealed however their numerical health values will no longer be shown.

 

ROLL VALUE MODS – Rolling specific values now carries additional effects:

Note that these effects’ duration will stack if a player rolls more than once in a turn, but their effects will not.

Rolling 2-3 : Restore 1 energy.

Rolling 4-5: Gain +1 defense for this round only.

Rolling 6-7: Gain +8% crit chance for this round only.

Rolling 8-9: Restore 8% of your max HP.

Rolling 10-12: Gain bonus AP (Unchanged).

GENERAL:

SMOOTH ROLLIN’ – After a player rolls, the camera now pans smoothly to their location rather than jumping there instantly.

 

Bug Fixes:

  • Fixed an issue where WASD would pan the camera when typing. This key binding has been disabled.

 

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