Patch 0.2.4 — Board Overhaul, Open Lobbies, New Items, and More!

This patch aims to address the growing player-base with changes to lobbies to make them more accessible, along with tons of changes to boards (And how they’re generated) to support custom boards down the line! If you’re excited to hear about player-created boards, check out the earlier post here, as they are on the way!

So we’ve got new boards, new items, new halftime events, and several other great changes! Read down!

 

GENERAL:

MAFIA WANTS THEIR MONEY – When a player has negative AP at the start of their turn, they take damage equal to 15% of their current health + 30% of the debt amount. This damage can never be lethal.

HIGH ROLLER – AP Gains for rolling the dice increased during all phases of the game.

NEW HALFTIME EVENTS:

Fire Sale! – For the next 6 rounds, all players receive discounts in the item shop, up to 20%.

Shop Till’ You Drop (Dead) – For the next 6 rounds, items in the shop are 30% cheaper but now also cost health to purchase, equal to 50% of the item’s cost.

OPEN LOBBIES –  Any time a player creates a game lobby, it is now visible to anyone connected to the game and by default does not require a room pin to be joined.

BE MY GUEST – Users can now play as guests! This let’s you play without having an account, however your progress will not be saved.

 

 

Cosmetics:

BETTER POSTURE – All avatars have a new idle animation.

BATTLE: 


Currently, defense is a little too effective at mitigating critical strike damage. Rather than a sweeping defense nerf however, the increased attack & crit scaling means that those who choose to invest in crit chance can have higher hopes for out-scaling their overly-defensive counterparts.


RELIABLE ATTACKS – Basic attacks have a smaller window of randomness; attacks that don’t crit are more consistent in how much damage they deal.

CRIT SCALING – Critical strike damage is now increased by 10% of your crit chance. (Before defense applies)

 

 

BOARD: 

NEW BOARDS- Several new game boards have been added. When playing online, the host can choose which board to use for the game.

“Ascend” — This board is closest to the previous standard game board. Set high in the sky, the board pieces float and the board is shaped in the form of a ‘C’. (Board size: 76 squares)

“Classico” — A small board taking place in a more classic, board game setting. (Board size: 52 squares)

“Enigma” — This board is more abstract and involves a lot of tight twists and turns. This is the new default board. (Board size: 78 squares)

“Nebulix” — A moderate-sized spiraling board set in space. (Board size: 60 squares)

“Zen Gardens” — A smaller board taking place in a peaceful garden. (Board size: 54 squares)

SPACE BAR FRENZY – AP Gains from Plus squares increased by 10%.

 

 

ITEMS:

NEW – BLOOD-BORNE SABRE

Cost: 90 AP

:: Grants +3 Attack. You heal for 10% of all damage dealt in combat.

NEW – RYAN’S PIERCER

Cost: 190 AP

:: Grants +6 Attack. Your attacks in combat ignore 35% of your opponent’s defense.

NEW – CLEVER DISGUISE

Cost: 70 AP

:: While you hold this item, an enemy that attempts to target you has a 50% chance to target someone else instead. (If a valid opponent exists).

NEW – DEADLY TINCTURE

Cost: 30 AP

:: Can be consumed to increase your critical strike chance by 25% for 3 turns. When consumed, you take 25 damage.

NEW – ELIXIR OF FORTITUDE

Cost: 30 AP

:: Can be consumed to increase your defense by 3 for 3 turns.

BETTER FOR CHAMPIONS – CHAMPION’S SWORD

:: Now grants +4 attack and causes attacks to ignore 10% of your opponent’s defense.

SNIPPED – D.E.T.H.S.L.I.C.E  SHURIKEN

:: Item removed from the game.

 


Bug Fixes:

Squattin’ bugs since 1337.

  • Fixed a bug where a player’s camera would sometimes reset when clicking specific areas of the screen.

Ready to start testing out these changes? [Click here to play now]

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