Some might call this patch a hot-fix, but let’s not chance patch 13 with a bunch of new game-breaking features.
Patch 0.1.2 came with some issues so this patch is aimed at fixing them while introducing a few more quality of life changes– And yes, a small amount of -new- content!
Here’s what we have to offer:
GENERAL:
CHATTERBOX- A simple message box has been implemented. While in game, all notifications that used to appear overhead will now appear in the message box. Expect a lot of tweaks to come in the future for the appearance and exact format of the box.
GET OUTTA THE WAY- Many UI windows are now draggable, and can be positioned anywhere on the screen.
ITEMS:
CHANGED – Channeling Rod:
:: Is no longer consumed when a player uses its effect! Instead, the item now goes on a 8 round cooldown. Now only grants +1 AP per dice roll. (Down from 2).
FIXED – Battle Standard:
:: No longer disconnects a player if they take this item.
POWERS:
CHANGED – Sprint – Cost to move per square reduced from 6 AP to 4 AP.
Bug Fixes:
Swattin’ bugs since 1337.
-The Battle Standard starting item has been fixed (See above)
-Addressed an issue which rarely caused a tornado to be able to leave the board. (And break the game in the process.)
Ready to start testing out these changes? [Click here to play now]