Today’s patch is about giving more agency to players– that is, allowing players more options to counteract the inevitable randomness of dice rolling, and all while expanding on the options available to the player! Please note that some of these changes will not be live at the official release of the patch but will be released shortly after!
Check out the goodies patch 0.1.2 has to offer!
GENERAL:
STARTING ITEMS!- At the beginning of the game, all players will be able to choose between 1 of 3 starting items after choosing their power. This item is immediately added to the player’s inventory. (See the items section for the possible starting items).
CLEANING UP THE PARTICLES – The particle effects added in patch 0.1.1 have been tweaked to be a bit cleaner.
OH, AND…. – There are new particle effects.
ANOTHER SLIDER- A new volume slider has been added for sound effect volume in the options menu.
BATTLE:
RAISE YOUR SHIELDS – Adjusted the formula for damage reduction based on defense. Without going into too much detail, defense is now more effective at mitigating damage.
BATTLE UI- Tweaked the battle UI to now display the player’s health as a health bar.
BATTLE HASTE- In battle, a player has 12 seconds per turn to decide if they want to attack or retreat per move. If a player waits more than 8 seconds to make their move, their chance to crit on their next attack will be halved. If a player times out before they make their move, they retreat from battle as normal and forfeit an additional 8 AP to their opponent.
ITEMS:
NEW – Shop Coupon:
Cost: N/A
Description: While you hold this item, you get a 5% discount on all items in the item shop. This coupon can be consumed before you roll to visit the item shop. This is a starting item, and cannot appear in the item shop.
NEW – Channeling Rod:
Cost: N/A
Description: While you hold this item, you gain +2 AP any time you roll. This item can be consumed before you roll to instantly activate your chosen power. This is a starting item, and cannot appear in the item shop.
NEW – Battle Standard:
Cost: N/A
Description: While you hold this item, you gain +1 attack and +5% crit chance. This item is destroyed after round 15. This is a starting item, and cannot appear in the item shop.
NEW – Strange Candy:
Cost: N/A
Description: Can be consumed to activate a random effect. This item should probably not be consumed. This is an item that can only be earned from a specific random event, and cannot appear in the item shop.
POWERS:
CHANGED – Stormfury – Now deals 25% of a player’s max health as damage. (Up from 20%.)
Bug Fixes:
Swattin’ bugs since 1337.
-Fixed an issue where the “Return to Main Menu” button wouldn’t function properly. (ACTUALLY fixed it this patch, I promise!)
Ready to start testing out these changes? [Click here to play now]