With this new update comes more changes to powers, battling, the item shop, and more!
Keep in mind all changes made here are tentative, experimental, and/or highly subject to change. See something you like? Something that can be improved upon? Don’t hesitate to leave a post in the forums! And without further adieu, here are the changes shipped with patch 0.0.4!
GENERAL:
RETURN POLICY – Items can now be sold back at the item shop for roughly 80% of their original cost.
YOU ROLLED IT – The game now plays a sound upon rolling the dice.
MORE ICONS – The behavior icons now correctly show if a player is immune or shell shocked.
BATTLE:
THIS IS GONNA HURT… – Players can now land critical hits while in battle. Critical hits deal 200-250% base damage to enemies. (Calculated before damage reduction). All players by default have 5% critical chance.
…BUT THIS MIGHT NOT SO MUCH – Non-critical hits deal 1.1-2.5 1.1-1.8 base damage per attack point.
…OR THIS – Each point of defense now decreases battle damage dealt by 10% 15% per point (With diminishing returns.)
DONT BE A CHICKEN – In battle, a player must now attack at least once before gaining the option to retreat.
NO MORE STOLEN LUNCH MONEY – Players now forfeit 16 10 AP when they retreat from another player in battle.
EVENTS:
EVEN MORE UNPREDICTABLE – New random events have been added.
Switcharoo- Switch spaces with a random opponent.
Through the Wormhole- Teleport to a random square and activate its effects.
ITEMS:
NEW – Xpired’s Mystery Soup:
Cost: 20 AP
Description: Can be consumed to activate a random effect. But beware.
CHANGED – Trinket Of The Panther:
Now has a new image.
POWERS:
SNIPPED – Stun has been removed.
NEW – Earthquake:
Creates an earthquake which deals 8 damage to all other enemy players and causes them to be -Shell Shocked- For 1 turn. Players that are -Shell Shocked- do not earn bonus AP when rolling the die and cannot roll a value higher than 7. (Regardless of item effects.)
CHANGED – Smite:
Now deals 15 damage. (Up from 12.)
FIXED – The Tornado power can now properly be targeted forward or backward.
Bug Fixes:
Swattin’ bugs since 1337.
NOT REALLY A FIX – A fail safe has been added to prevent player avatars from leaving the board. If the game detects “Derailment” it will reset the player pawn to the starting position.
KEEP IT IN SYNC – At the end of each player’s turn, they are moved to the middle of their current square and their position is re-synced with all players. This helps prevent minor desync issues that could happen with regular lag.
Ready to start testing out these changes? [Click here to play now]