Huge Upcoming Changes: An Update

Back in December an update was posted describing some of the huge sweeping changes to the battle system.

And while significant changes are still coming, it might be best to explain some of the changes to those changesĀ that are being worked on right now.

See the original post here.

Back in the original post I mentioned changes to the battle system: introducing a ton of new stats, new combat abilities, and promising a lot more options for how players could battle each other in more interesting ways and make meaningful choices along the way. To clarify, that certainly will happen, but I’ve decided to go a different route. So what does the future of battling hold?

 


 

New Combat Abilities

This was something too good to pass up. An array of new combat abilities will be available to players in the near future. What has changed is how players will gain access to these abilities. Rather than allow players to choose combat abilities at the beginning of the game, combat abilities will be unlocked through items.

 

The item store will begin carrying new items which grant access to combat abilities. While holding one such item, in addition to the basic “attack” and “retreat” options, they will be able to use their combat abilities which have a wide variety of effects to make combat more dynamic. Many of the items currently in the shop will be reworked to be more diverse and support these combat abilities.

As a result, another major change will be the addition of the spell power and spell resist stats. Any other stats mentioned in the original post are not planned for implementation yet.

Lastly, note that the combat abilities mentioned in the previous post will most likely be completely redone or removed, as they were intended for a different system.

That’s all for now, as usual leave feedback on these new changes as the hope is that they’ll change the game for the better.

 

 

 

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