Coming at you with a big patch to the item shop, along with a plethora of new early-late game items, new random events, new squares, and more!
Keep in mind all changes made here are tentative, experimental, and/or highly subject to change. See something you like? Something that can be improved upon? Don’t hesitate to leave a post in the forums! And without further adieu, here are the changes shipped with patch 0.0.6!
GENERAL:
TIME IS MONEY – Each time a player times out, they lose 30 AP.. A friendly reminder that 4 consecutive time outs means you are disconnected from the lobby.
IT’S YOUR TURN IDIOT – A sound now plays when it’s a new player’s turn. During online play, only the turn player can hear this sound.
EVEN YOUR HEADPHONES SHAKE – The game now plays a sound whenever a player activates their Earthquake power.
ARENT ALL GAMES LIKE THIS- The starting square now acts as a free space rather than an Omni square.
BATTLE:
THIS WILL HURT ALOT – When a player lands a critical strike, their next attack deals bonus damage equal to 220%-380% normal damage + 1-11 bonus damage.
EVENTS:
EVEN MORE UNPREDICTABLE – New random events have been added.
ITEMS:
EXPANDED INVENTORY – The item shop now displays up to 14 random items!
NEW – AG II Pistol:
Cost: 40 AP
Description: Grants +2 Attack. Can be activated to deal 6-12 damage based on your attack to a target enemy. While this effect is on cooldown, this item does not grant attack. (3 Round cooldown.)
NEW – Rusty Axe:
Cost: 70 AP
Description: Grants +3 Attack, and +1 Defense. After each battle this item has a 10% chance to break and be destroyed.
NEW – Consecrated Sword:
Cost: 200 AP
Description: Grants +7 Attack, and +5 Defense. Can be activated to blind a target for 1 turn. While blinded, the target cannot roll higher than a 5.
NEW – Steel Helm:
Cost: 115 AP
Description: Grants +6 Defense.
NEW – Jason’s Shield:
Cost: 40 AP
Description: Grants +2 Defense.
NEW – Keitron’s Toxic Formula:
Cost: 15 AP
Description: Can be consumed to reduce your HP to zero. Causes the user to lose a turn and pay hospital fees, but they revive with 100 HP afterwards.
NEW – Cultist Robe:
Cost: 90 AP
Description: Grants +3 Defense. While wearing this robe, you are immune to haunting effects.
NEW – Gladiator’s Stronghelm:
Cost: 220 AP
Description: Grants +5 Attack and +8 Defense. Cannot be stolen.
CHANGED – Kevlar Vest:
No longer has a 30% chance to prevent lethal damage. Instead, reduces the damage of critical strikes by 5.
SQUARES:
NEW – Void Square:
At the end of each round, this square has a chance to change into any other kind of square (Except reroll squares). Void squares that don’t act like another type of square will by default transport the player’s pawn to a random position on the board, but not activate that square’s effect.
~The teleportation feature of this square will be released later during patch 0.0.6!~
NEW – Court Square:
When a player lands on this square, they pay 15 AP into the pot. They may then select an opponent, and “Sue” them for 10% of their current AP. This action has a 30% chance of success which increases to 80% when the targeted player has the highest NET WORTH in the game. During the last 8 rounds of the game, the court square becomes a blue square.
Reminder: Net worth is not solely determined by how much AP a player has on hand.
POWERS:
FOR READABILITY – The Sprint power’s UI colors have been adjusted for clarity.
Bug Fixes:
Swattin’ bugs since 1337.
YOU WEREN’T REALLY HITTING HARD- Critical strikes now properly apply bonus damage.
BIG JORGE HIT TOO HARD- Fixed an issue with local play that caused Jorge’s Submission club to break the game.
Ready to start testing out these changes? [Click here to play now]