Patch 0.2.4 — Board Overhaul, Open Lobbies, New Items, and More!

This patch aims to address the growing player-base with changes to lobbies to make them more accessible, along with tons of changes to boards (And how they’re generated) to support custom boards down the line! If you’re excited to hear about player-created boards, check out the earlier post here, as they are on the way!

So we’ve got new boards, new items, new halftime events, and several other great changes! Read down!

 

GENERAL:

MAFIA WANTS THEIR MONEY – When a player has negative AP at the start of their turn, they take damage equal to 15% of their current health + 30% of the debt amount. This damage can never be lethal.

HIGH ROLLER – AP Gains for rolling the dice increased during all phases of the game.

NEW HALFTIME EVENTS:

Fire Sale! – For the next 6 rounds, all players receive discounts in the item shop, up to 20%.

Shop Till’ You Drop (Dead) – For the next 6 rounds, items in the shop are 30% cheaper but now also cost health to purchase, equal to 50% of the item’s cost.

OPEN LOBBIES –  Any time a player creates a game lobby, it is now visible to anyone connected to the game and by default does not require a room pin to be joined.

BE MY GUEST – Users can now play as guests! This let’s you play without having an account, however your progress will not be saved.

 

 

Cosmetics:

BETTER POSTURE – All avatars have a new idle animation.

BATTLE: 


Currently, defense is a little too effective at mitigating critical strike damage. Rather than a sweeping defense nerf however, the increased attack & crit scaling means that those who choose to invest in crit chance can have higher hopes for out-scaling their overly-defensive counterparts.


RELIABLE ATTACKS – Basic attacks have a smaller window of randomness; attacks that don’t crit are more consistent in how much damage they deal.

CRIT SCALING – Critical strike damage is now increased by 10% of your crit chance. (Before defense applies)

 

 

BOARD: 

NEW BOARDS- Several new game boards have been added. When playing online, the host can choose which board to use for the game.

“Ascend” — This board is closest to the previous standard game board. Set high in the sky, the board pieces float and the board is shaped in the form of a ‘C’. (Board size: 76 squares)

“Classico” — A small board taking place in a more classic, board game setting. (Board size: 52 squares)

“Enigma” — This board is more abstract and involves a lot of tight twists and turns. This is the new default board. (Board size: 78 squares)

“Nebulix” — A moderate-sized spiraling board set in space. (Board size: 60 squares)

“Zen Gardens” — A smaller board taking place in a peaceful garden. (Board size: 54 squares)

SPACE BAR FRENZY – AP Gains from Plus squares increased by 10%.

 

 

ITEMS:

NEW – BLOOD-BORNE SABRE

Cost: 90 AP

:: Grants +3 Attack. You heal for 10% of all damage dealt in combat.

NEW – RYAN’S PIERCER

Cost: 190 AP

:: Grants +6 Attack. Your attacks in combat ignore 35% of your opponent’s defense.

NEW – CLEVER DISGUISE

Cost: 70 AP

:: While you hold this item, an enemy that attempts to target you has a 50% chance to target someone else instead. (If a valid opponent exists).

NEW – DEADLY TINCTURE

Cost: 30 AP

:: Can be consumed to increase your critical strike chance by 25% for 3 turns. When consumed, you take 25 damage.

NEW – ELIXIR OF FORTITUDE

Cost: 30 AP

:: Can be consumed to increase your defense by 3 for 3 turns.

BETTER FOR CHAMPIONS – CHAMPION’S SWORD

:: Now grants +4 attack and causes attacks to ignore 10% of your opponent’s defense.

SNIPPED – D.E.T.H.S.L.I.C.E  SHURIKEN

:: Item removed from the game.

 


Bug Fixes:

Squattin’ bugs since 1337.

  • Fixed a bug where a player’s camera would sometimes reset when clicking specific areas of the screen.

Ready to start testing out these changes? [Click here to play now]

A Look Back: Bugs

While perhaps not a favorite topic for discussion, bugs are unintended effects in the game that can create for unfair or completely dysfunctional moments in the game.  All the bugs here have been addressed, but sometimes it’s interesting to see how far the game has come in cleaning up some of the worse offenders.

And so here we have a countdown of some of the worst (And most hilarious) bugs to be found in Battle Squares thus far.


 

5. THE SLOW AND STEADY

Once upon a time, way back in patch 0.1.4, there was a bug that made players lose AP if they ended their turn too fast. This was exclusive to online play and went unnoticed for several patches.

 

 

4. INVERSE CRIT CHANCE

In patch 0.0.5, when crit chance was first introduced, it was inverted. This meant that by default all players had a 95% crit chance and purchasing items with crit chance actually decreased your crit. This was pretty short lived, but also rather absurd.

 

3. DISQUALIFIED BANNERS

Back in patch 0.1.2, when starting items were first introduced, the Battle Standard had a nasty side effect… it would outright disconnect anyone who chose the item.

 

 

2. ROGUE PAWNS

Early in development (Sometime before patch 0.0.5) there were major bugs with pawns running off the board. In fact, pawns wouldn’t just run off the board, but they would continue running forever in the same direction and make the game unplayable. Rumor has it those pawns are still running into the infinite expanse of the Battle Squares.

 

1. INFINITE TORNADOES

Similar to the previous bug, in rare cases a player could create a tornado that would fly off the board and infinitely off in one direction, taking the game camera with it. Unlike the previous bug, this one wouldn’t break the game completely, so turns could continue, although the game camera would become unresponsive and constantly move itself off the screen to follow the tornado storming off into the sunset.

 

 

So there you have it, a list of some of the worst bugs to hit the game so far. They may have brought tears of pain and suffering or tears of endless laughter, but rest assured that these major bugs have been defeated and squashed, and the game is better because of it.

If you notice any bugs, be sure to report them! They’re constantly on the prowl, searching for new ways to invade the game and diminish the experience.

 

See you on the Battle Squares,

Atlas

 

Patch 0.2.3!

This patch brings even more new mechanics to the board, while still providing all the usual: a few new items, quality-of-life changes, and more!

Enjoy friends, enjoy.

 

GENERAL:

ROLL REVAMP – Rolling the die now involves new mechanics.

  • When the player begins to roll, a slider now appears with all the possible roll values. This slider quickly cycles between the values and pressing the space bar will slow the cycling process to a stop until a number is selected. The timing of the key press affects the value of the roll.

WHAT ARE WE WAITING FOR – When a player finishes selecting their starting powers and items, they can now see which other players the game is waiting for.

NEW HALFTIME EVENTS :

The Gym Reaper : One player receives the Workout kit item, which can be consumed to permanently grant +4 attack and defense. All other players receive a complimentary water bottle (If they have space in their inventory), which restores 30% of the player’s max HP when consumed. (Can be used in combat for the same effect).

Ready to ROCK: A player receives the legendary guitar item. This item can be consumed to play an AWESOME solo for a target player. (Deals 70% of the player’s current HP as damage to them, and takes a % of their net worth.)

Price Dice: For 10 rounds, rolling the dice deals 15 damage to the player. Does not apply if the player is below 40 HP.

SECOND HALF – After halftime, all AP gains are increased by 20%.

 

ITEMS:

NEW – CLEANSING ORNAMENT

Cost: 45 AP

:: Can be consumed to remove all banishment, haunting, and untargetable effects from yourself.

CHANGED – ROGUE BOOTS

:: Cost reduced from 60 to 50 AP.

 

POWERS:

LESS EXHAUSTING – Sprint AP cost reduced from 4 AP per square to 3 AP per square.


 

Bug Fixes:

Squattin’ bugs since 1337.

  • Fixed an issue where particle with sound effects would not respect the player’s “Master Volume” setting, often making them play louder than intended.
  • Fixed a bug where too many particle effects would be created when a player loses a battle.
  • Added a debug command to fix turns getting stuck.

Ready to start testing out these changes? [Click here to play now]

Patch 0.2.2 – Minigames, New Items, Skins, and more!

Welcome all of you to patch 0.2.2, where new content rains from the heavens as the marketplace prepares for its debut, a few more unique items enter the arena, and new board mechanics to engage all players during all phases of play.

 

But first, to get the basics out of the way…

 

GENERAL:

ACCOLADES:

SPEED DEVIL – Added the “Speed Devil” Accolade. This award grants +60 AP to the player who takes their turns the fastest. This accolade replaces the “Mad Shopper” Accolade.

YOU WEREN’T THAT GREAT – The “Player of the game” accolade now gives only 1 bonus AP to its winner. (Down from 15).

 

INGAME MENU – Pressing the escape key while in-game will present a menu which can be used to access game options, or leave the game session. (This was a feature toward the end of patch 0.2.1, so just in case you missed it).

 

MO’ MONEY MO’ PROBLEMS – All players now start with 100 AP (Up from 50).

 

EXPERIENCE IS EVERYTHING – Experience gains have been increased significantly.

 

NEW LOBBY OPTIONS- The following options have been added to the lobby setup options:

More Omni Squares – Increases the amount of Omni Squares on the board by 50%.

Turn Time- Adjust the amount of time players have to take their turns. (Between 30 and 60 seconds).

 

NEW PERSONAL OPTIONS- The following options have been added:

Master Volume – Affects the sound of the entire game, including sound effects and music.

 

GRACE IN DEATH – When a player misses their turn for any reason, they now become “Knocked out” and cannot be targeted by other players.

 

 

BATTLE:

ITEMS BUY TIME – When a valid item is activated in combat, that player’s attack timer is now reset.

HARSH DEFEAT – When killed in battle, the losing player now forfeits 20 AP + 8% of their net worth to the winner.

Previously, being killed in battle by another player meant the losing player would pay a percentage of the AP they had on hand– this was something that was set way early in development, before net worth was even considered. This meant that even if a player wasn’t in the lead in terms of wealth, they could lose a large portion of their net worth and fall behind easily. This change promotes attacking the biggest, baddest player, rather than the person who has yet to visit the item shop. Remember, this is only if the player is killed in battle; retreating yields the same AP gains/losses.

 

BOARD:


In an effort to promote more interaction between players, and keep everyone engaged when it isn’t their turn, two new ‘minigames’ have been added for Plus and Minus squares respectively. These games are extremely simple and short, but give players the ability to directly influence how much AP they win or lose from these squares. Consider this a very experimental feature, but if it’s well-received you can expect more of these changes to come forth!


LET THE (MINI) GAMES BEGIN – Two new minigames have been added to the Plus and Minus Squares:

PLUS – When landing on a plus square, the player receives a prompt to repeatedly press the space bar in a short time period. Each key press generates a fraction of AP, and after the time limit expires the player receives bonus AP based on how many key presses they buffered.

MINUS – When landing on a minus square, all other players are prompted to repeatedly press the space bar. Each key press increases the amount of AP the player will pay. To counter this, the turn player may also press this key to minimize the amount of AP lost.

AP ADJUSTMENTS –  The Plus square now awards anywhere from 3-22 AP when landing on it, depending on player performance.

MORE AP ADJUSTMENTS –  The Minus square now subtracts anywhere from 3-16 AP when landing on it, depending on player performance.

 

ITEMS:

NEW – MURIEL’S ROLLING PIN

Cost: 25 AP

:: Grants + 1 Attack. Can be activated to deal 8 damage to a target player. (3 round cooldown).

NEW – EMPEROR’S BREASTPLATE

Cost: 355 AP

:: While you hold this item, you gain + 12 Defense, and any attempts to steal items from you will fail.

NEW – EMPEROR’S DEFENDER

Cost: 280 AP

:: While you hold this item, you gain + 12 Attack, and +10% crit chance.

NEW – ENMAR’S TIME ROD

Cost: 160 AP

:: Grants +4 Attack. Can be activated to reset all item cooldowns in your inventory. (Not including this one). 7 round cooldown.

 

CHANGED – The Villain’s Cape item (Only obtainable through the halftime event) now grants +3 Attack and Defense (Down from 5).

CHANGED – The Villain’s Cape item will no longer proc its effect if the player owning it retreats from battle. The player now must be killed in battle for the effect to activate.

CHANGED – The Court Papers item cost reduced to 85 AP (From 110).

CHANGED (TO AVOID CONFUSION)- The Tempered Seal item has been renamed to “Tempered Mark”.

CHANGED (ALSO TO AVOID CONFUSION)- The Siphoning Seal item has been renamed to “Siphoning Trinket”.

KEEP IT SIMPLE… STUPID- Many items have had their tooltips shortened to only relevant info.

 

SKINS:


 

All of these skins will be free for anyone to use for this patch only. At the release of the marketplace, the following skins will be placed in the store and must be purchased with credits.


 

THOSE MEDDLING KIDS – The “Gramps” Skin has been added to the game. Only Alpha testers have access to this skin.

SWAG – The “Mista P” Skin has been added to the game. Only Alpha testers have access to this skin.

ITS ALL COOL MAN – The “Hippie Herbie” Skin has been added to the game. (Store price: 1050 credits).

MEDIC PLEASE – The “Nurse Ann” Skin has been added to the game. (Store price: 1050 credits).

WALLET PLEASE – The “Bank Robber” Skin has been added to the game. (Store price: 1050 credits).

ON DUTY – The “Policeman” Skin has been added to the game. (Store price: 1050 credits).

VISITING TOWN – The “Tourist Tim” Skin has been added to the game. (Store price: 750 credits).

DUUUDE – The “Street Dude” Skin has been added to the game. (Store price: 750 credits).

 

 

 

Bug Fixes:

Squattin’ bugs since 1337.

  • Fixed an issue where some halftime events were not being executed properly.
  • Addressed an issue where in rare instances starting items would double up. (This is not confirmed to be fixed as of this patch).
  • Fixed a bug where a player could rarely still target other players even after their turn ended.
  • Fixed numerous issues with items that interact with the battle phase (Champion’s Emblem, Siphoning Mark, etc.) These items should now work properly in all cases.

Ready to start testing out these changes? [Click here to play now]

Patch 0.2.1!

After 0.2.0, it was time to take a step back and revise some old features as well as address the issues caused by the release of 0.2.0. This patch aims to do just that! And while patch 0.2.0 was the largest patch in Battle Squares history, this patch is quite possibly the smallest.

 

GENERAL:

ALPHA GRIND – All alpha testers now start at level 3.

PAUSE MENU – Pressing Escape will now give players access to a pause menu, allowing you to adjust in-game options during the game.

 

Bug Fixes:

Squattin’ bugs since 1337.

  • Fixed a major bug where de-synchronization would occur in longer games.
  • Made tooltip tracking more accurate when viewing other players’ items.
  • Optimized networking to reduce lag in multiple instances.
  • Fixed the Court UI tooltips to display accurate descriptions.
  • The Website buttons now link properly to the website.
  • The How to Play button now correctly begins the tutorial.

Ready to start testing out these changes? [Click here to play now]

Patch 0.2.0! The Mega-Patch!

Here we go, the biggest patch in Battle Squares history. And now we prepare as the game moves into its beta stages. There’s a ton of context below, but if you’ve played any version of Battle Squares prior to this patch, you are considered an “Alpha Tester” and are entitled to quite a few in-game goodies, as a way of saying thank you. (More on this later!)

TONS of changes across the board. Here we continue our trek to improve the new player experience, further tweak cosmetic factors, add in cool new items, and revisit some of the core design decisions behind Battle Squares.

I want to emphasize feedback for this patch. Changes to a lot of core mechanics makes for a very different game feel , and going forward these changes will further define the game to be something truly unique. At the same time, some of these changes are more on the experimental side and will require dedicated testing and iteration to get perfect, like anything else!

Because of the size of this patch, it will probably be rolled out over the course of a few days to make sure everything runs smoothly.

 

GENERAL:

CREDITS – Credits have been introduced this patch as an in-game currency.

  • Credits are earned from playing games, but donators also get a one-time 5,000 credit bonus.
  • Credits are used to unlock cosmetic items such as avatar skins (see below), titles, and portraits in the Marketplace. The Marketplace will be disabled this patch but will be fully active in a later patch. Stay tuned!
  • All Alpha testers get 500 credits for free.

 

PLAYER AVATARS – Players can now choose an avatar in the brand-new ‘Profile’ section.

  • Player avatars are in-game models that will represent the player as they move across the board! (Say goodbye to the old wizards, they are no longer enabled by default).
  • Players can choose their avatar from a preset collection, however in the future further customization will be an option! Look for this to be a donor feature.
  • Avatars can be unlocked, in general, by playing more games (See level system) .
  • All Alpha testers get 2 exclusive free skins — Gramps, and Mista P.

 

LEVEL ME UP-  A leveling system has been added to keep track of player progress across games.

  • Players will gain XP for playing games. XP will be used to track levels and as a player levels up they will get access  to more features in-game such as powers, starting items, and more!
  • Certain Powers can only be unlocked for use in games when a player has reached a certain level.
  • Some starting items can only be unlocked for use in games when a player has reached a certain level.

 

HALFTIME – At halftime in each game, a random global event is activated for all players.

  • Halftime events affect all players no matter what, and change depending on the state of the game.
  • Most events are geared toward challenging players to stay ahead, and giving players that are behind a way to catch up.
  • The game must be at least 30 rounds long for halftime events to activate.
  • Halftime events can be disabled in the lobby setup.
  • Current Halftime Events include:
    • VILLAINY – A player is marked as a villain. This player receives the Villain’s Cape item, which grants +5 Attack and +5 Defense. When this player is defeated in battle however, they pay 20% of their net worth to the winner (in addition to standard battle costs) and the cape is consumed. The Villain’s cape can be stolen.
    • LET THERE BE JUSTICE – For the next 4 rounds, Battle and Omni squares become Court squares.
    • MASS RECALL – All players’ items are sold and players are refunded 100% of the cost. For the next 5 rounds, the item shop will be closed to all players.
    • NEWSOME’S CURSE – All players become haunted for 3 turns. One player becomes immune to this effect.
  • Expect more halftime events to come in the near future.

 

MUCH, MUCH PURDIER-  Numerous UI revamps have occurred.

  • The Main Menu now provides direct links to the website and has a new “How to Play” button.
  • Lobby PIN Entry UI has been reformatted.
  • In-Lobby UI has been reworked to display more information about the players; layout has changed to accomodate player profile information and host settings have been tweaked.
  • The Power select UI has been reworked to be less wordy and more cohesive.
  • The in-game player boxes (On the left-hand side) have been reformatted to display the player’s portrait, and can be moused over to see the player’s profile information.
  • The starting item selection UI has been expanded to allow for more than 3 starting items, and has had the explanatory text moved to the item tooltips.
  • The End-Of-Game UI has been reformatted to display player portraits. Additionally, UI animation improvements have been made to hide irrelevant UI frames during the end-phase sequence. This UI will also take the player back to the main menu instead of the login screen as it did in previous versions.
  • The Local Play Setup UI has been consolidated into smaller and more concise UI frames. Additionally, these textures have been updated.
  • The Profile UI has been added, and is accessible from the main menu.

 

MOAR OPTIONS-  The options menu can now be toggled in-game.

HOUSEKEEPING-  During the game setup phase (when players are choosing powers etc.) Most UI frames are no longer visible.

CHAT IT UP-  The chat window can now be viewed in the lobby again. (A partial revert of the change made in 0.1.6).

HEY, NO PEEKING – A player’s starting item selection is no longer shown until the game officially starts. Additionally, a player’s chosen power is not shown until the game officially starts.

TILT – The default in-game camera has had its yaw slightly adjusted to view more of the board at a time.

MOST IMPORTANTLY – The game now has a custom cursor.

 

BATTLE:

 


When it comes to battle, a player has limited information to ponder: health, attack, and defense. (And occasionally crit chance). However to make battle more strategic and dynamic, integrating new items directly into the system was crucial. By allowing for new abilities in combat that are tied into items, the goal here is to allow for new strategies; fleeting are the days of the stat war, and what we have in its wake are a new generation of items creating for more strategic battles. Have at it!


ITEMS IN COMBAT- Items that have previously had damaging active effects (IE: AG Pistol or Precision Bow) can now be used while in combat. Items used in combat will go on cool-down as normal but do not replace the player’s standard attack for their combat turn. Additionally, new items have been added that carry additional effects in combat. (See items section for details!)

 

 

THE BOARD:

 


The number one issue with the Court Square since release: few people understood exactly what it did. Landing on a Court Square meant doing some mental guesswork on who to sue and if you were in the lead, landing on a Court Square essentially meant pay 30 AP. With these changes, players can be more informed and make educated decisions and risks, all while not being punished if they choose to play it safe. Court squares allow for big payoffs, so creating a risk/reward dynamic was really the goal here.


LEGAL CONSULTATION –  The Court Square now displays a custom UI when choosing to sue another player. This UI will display the chance of success for suing each player, and give the player an option not to sue anyone.

DOUBLE JEOPARDY – Once a player successfully sues another player they may not sue another player with a Court Square again for 6 turns. This restriction does not apply to Court Papers.


Court Squares are supposed to serve as a means to catch up in much-needed net-worth, but Haunt and similar effects were undermining this ability. There are already numerous ways for players who are ahead to play around Court Squares, Haunt just shouldn’t be one, as it’s oppressive enough as-is.


HAUNT ME NOT – Players can now earn AP from suing another player even when haunted.


BOARD BIAS- When rolling the die, you’re about 60% less likely to get a die roll that would put you on the same square as another player.

GET OFF MY FACE- When you land on the same square as another player, your pawn is now slightly offset to prevent your avatars from stacking on top of each other.

ITEMS:


The attitude going into this patch was to break some of the precedents set forth in earlier patches. That said, more starting items enter the fray and some new items will also be joining the roster.


 

MORE CLICKS N’ WHISTLES-  A continuation from patch 0.1.6, more sound effects for items have been implemented!

NEW – Fortitude Runes:

Cost: N/A

:: A possible starting item. Grants +10 maximum health and grants +2 maximum health every time you land on a plus square, up to +20 max health total. Can be activated before you roll to instantly heal you to full health. While this item is on cooldown, its effects are nullified. (8 round cooldown).

NEW – Emperor’s Blessing:

Cost: N/A

:: A possible starting item. Every time you roll, you have a 10% chance to get the adjustment option, allowing you to change your dice roll to be one higher or one lower.

 

POWERS:


Without going into too much detail, these changes are aimed at removing the more uninteractive elements of powers and giving players interesting abilities that can be played around by opponents. (+1 for counter-play). Check out the new powers:


 

NEW – Pickpocket (Replaces Greed)

  • When activated, you may steal 10 AP from a player. This effect also has a 10% chance to steal an item (worth 70 AP or less) from the player.

NEW – Earthen Might (Replaces Earthquake)

  • Causes an earthquake which deals 8 damage to all players and changes several squares on the field into “Earthen Traps” for 1 turn. If a player lands on an Earthen trap, they miss a turn. You are passively immune to Earthen traps. You may choose not to create an Earthquake and gain +1 Defense permanently instead.

NEW – Celestial Favor

  • When this power is activated, you gain a random “Celestial” item that lasts for 3 turns. Celestial items are unique and cannot be stolen or obtained through any other means, while carrying a variety of different effects. Celestial items also cannot be sold however.

NEW – Banish

  • When this power is activated, you may banish another player for 1 turn. While banished, a player cannot shop, declare battle, or use their chosen power, but they also cannot be targeted by other players. This power can be used on yourself to become untargetable for 1 turn.

 

 

 

 

 

Bug Fixes:

Squattin’ bugs since 1337.

  • Fixed a bug where the camera would pan at different speeds depending on your framerate. If you have a high-end PC and are getting 120+ frames, panning with the arrow keys will no longer cause your camera to appear off the game board.

Ready to start testing out these changes? [Click here to play now]

Patch 0.1.6 — The Cosmetic Update!

After a moderate break, this patch is all about improving the new player experience, introducing some quality of life changes, cleaning up some of the UI, and overall improvement of the Battle-Squarish atmosphere.

Here’s what’s we got:

GENERAL:

FOR THE NEWBIES-  A brief how-to-play section has been added. While it’s intended for new players, experienced players should sift through it as well– it might give you some useful tips!

PRETTY PARTICLES-  Various particle effects have been added!

MESSAGE IMPROVEMENTS-  The message window can now be hidden, its opacity can be changed, and game messages appear white while player messages will appear blue. The message window has been slightly recolored. The message window will also only appear when a player enters the lobby.

REMEMBER ME-  A player’s volume settings will be stored across play sessions.

COOLDOWNS GALORE-  Cooldowns can now be viewed in the active player box.

THE BOARD:

FLOATERS-  All board squares have a ‘floating’ animation. The background of the game board has also been changed to a sky texture.

ITEMS:

CLICKS N WHISTLES-  A ton of items now have sound effects when activated!

 

 

Bug Fixes:

Squattin’ bugs since 1337.

  • Fixed a bug where the restart feature didn’t work properly.

Ready to start testing out these changes? [Click here to play now]

Patch 0.1.5!

This patch includes some radical changes, including sweeping changes for the board, more game options, some new content, and more!

Here’s what’s on the roster:

GENERAL:

START TO FINISH-  Players can now adjust settings for end-game accolades and starting items in the lobby screen.

FIXED ROUNDS-  A game can now only have a preset number of rounds, 20, 30, 45, or 60.

FOR YOU ENMAR-  After activating a valid item, a player now has an additional 7 seconds to take their turn.

SORRY LOTTO WINNERS-  A player can no longer win the pot if they are haunted.

THE BOARD:

SWITCHEROO-  The game board is now randomized every game!

This randomization is based on a formula to ensure that a healthy amount of each square is on the board, but the positioning of each square along the board is completely random. Enjoy!

GIVE EM A BREAK!-  When a player lands on a Red X square, they now become untargetable for a turn.

NULL AND VOID-  Void squares have been removed and will no longer appear on the game board.

COURT IS (NOT) IN SESSION?-  Court squares will no longer be active until after 10 rounds have passed. (Up from 5.)

ITEMS:

NEW – Tempered Fate Seal:

Cost: 50 AP

:: Can be consumed to make your next dice roll be 5.

NEW – Rogue’s Boots:

Cost: 60 AP

:: Can be activated to make your next die roll a 5 or a 7 at random. 5 round cooldown.

NEW – Court Papers:

Cost: 110 AP

:: Can be consumed to sue another player for a percentage of their net worth. Suing is more likely to succeed based on how much net worth the target player has.

Bug Fixes:

Squattin’ bugs since 1337.

  • Fixed a bug which in some cases caused a player to lose AP if they ended their turn too fast. Whoops!

 

 

Ready to start testing out these changes? [Click here to play now]

Patch 0.1.4!

Taking a break this patch to clean up the user experience a bit!

Here’s what we have to offer:

GENERAL:

ABOUT  TIME-  A How-To-Play section has been added. It’s brief, so check it out!

NOW YOU SEE ME, NOW YOU DON’T-  The message window can now be minimized, or expanded to show more messages at once. By default, the message window is now smaller.

PRO-BONO WORK –  After failing to sue a player, the turn player will now only pay legal fees if they are the player with the highest net worth.

THE MEEK SHALL INHERIT-  Attempting to sue the player with the highest net worth will now always succeed, unless the target player has a legal team.

…MAYBE –  If the player with the highest net worth attempts to sue a player, they will no longer always fail. (But their success chance is halfed.)

ITEMS:

CHANGED – Allure Potion:

:: Now lasts for 3 turns. (Up from 2).

CHANGED – Siphoning Seal:

:: Now also grants +1 Attack in addition to its original effect. Cost increased to 75 AP (From 70.)

CHANGED – Channeling Rod:

:: Cooldown reduced from 8 rounds to 7. Now grants +2 AP per dice roll. (Up from 1.)

CHANGED – Battle Standard:

:: Now grants +2 attack (Up from 1.) Also grants +20% crit chance. (Up from 5%).

REMOVED – Brass Knuckles:

:: This item has been permanently removed.

REMOVED – Tyson’s Mitts:

:: This item has been permanently removed.

Ready to start testing out these changes? [Click here to play now]

Patch 0.1.3 !

Some might call this patch a hot-fix, but let’s not chance patch 13 with a bunch of new game-breaking features.

Patch 0.1.2 came with some issues so this patch is aimed at fixing them while introducing a few more quality of life changes– And yes, a small amount of -new- content!

Here’s what we have to offer:

GENERAL:

CHATTERBOX-  A simple message box has been implemented. While in game, all notifications that used to appear overhead will now appear in the message box. Expect a lot of tweaks to come in the future for the appearance and exact format of the box.

GET OUTTA THE WAY-  Many UI windows are now draggable, and can be positioned anywhere on the screen.

 

ITEMS:

CHANGED – Channeling Rod:

:: Is no longer consumed when a player uses its effect! Instead, the item now goes on a 8 round cooldown. Now only grants +1 AP per dice roll. (Down from 2).

FIXED – Battle Standard:

:: No longer disconnects a player if they take this item.

 

 POWERS:

CHANGED – Sprint – Cost to move per square reduced from 6 AP to 4 AP.

 

Bug Fixes:

Swattin’ bugs since 1337.

-The Battle Standard starting item has been fixed (See above)

-Addressed an issue which rarely caused a tornado to be able to leave the board. (And break the game in the process.)

Ready to start testing out these changes? [Click here to play now]