After a brief hiatus and lengthy testing period, patch 0.5.4 comes in strong with some UI updates targeted toward clarity and usability, while delivering a ton of balance changes, new items, and mechanics changes to pave the way for new builds and strategies to thrive in Battle Squares. This patch also prepares for patch 0.5.5, which will deliver a major change to the way combat abilities function in the game, so keep that in mind!
General
A new status effect, new modifiers, and balance changes to make level progression slightly faster.
NEW STATUS EFFECT: Shielded
- When shielded, a player ignores the next instance of damage they take. This status effect lasts until the shield is broken.
NEW MODIFIERS
- Haste
- Reduce the remaining cooldown of your character ability by 1 round.
- Backtrack (Replaces Spatial Reset)
- At the end of your turn, teleport back to the square you started on. Any items you lost this turn are also returned to you.
Modifier Changes
- Roll Modifiers can now only be used at level 3 and above.
- Double Time
- Energy lost increased from 4 –> 6.
- Quickmend
- Energy restored increased from 3 –> 4.
- Travel Lightly
- Dodge bonus increased from 6% –> 8%.
Experience & Leveling Changes
- Experience needed to level up reduced by ~10% at every level.
- Experience needed at levels 6, 7, and 8 have also been reduced by 3, 2, and 1 respectively.
Powerups
- Aegis now grants the Shielded status effect instead of untargetability.
- The Coin powerup now grants 35 + (Current Round) AP. (Up from 30+ Current Round).
- The Strength powerup now grants +2 Attack and Defense. (Up from +1/1).
- ALL powerups now only grant +5 bonus experience. (Down from +8).
End-of-Game Rewards
- (New Award) – Immortal
- Awards 13-129 AP based on who died the least.
- Bloodlust (Most battles won)
- AP reward changed from 32- 118 AP –> 35- 137 AP.
- Punching Bag
- Now awards up to 101 AP to players who are the most targeted. (Up from 91 max).
BOARD
NEW: HIDDEN SQUARES
- At the start of the game, all square types are now hidden! Square types are not revealed until a player lands on or next to a square, which reveals that square’s type to all players.
CHARACTERS
This patch, most characters receive a balance update. Aimond’s ability gets a partial rework, while Steve gets quite a few nerfs.
- Aimond
- “Boo” Reworked to read:
- Aimond teleports to the square of an opponent, and haunts all players on that square for 2 turns. If they were already haunted, they take 100 damage instead, and the cooldown of this ability is reset.
- “Boo” Energy cost increased from 5 –> 6.
- “Boo” Reworked to read:
- Gramps
- “Back in My Day” cooldown increased from 5 –> 6 Rounds.
- “Back in My Day” energy cost increased from 4 –> 6.
- “Bad Knees” Passive now deals 25 non-lethal damage to Gramps. (Up from 15).
- Melizan
- Tempest damage reduced from 20 –> 17.
- Nai Xin
- Now becomes Shielded after using his character ability.
- Nurse Ann
- “Emergency” cooldown reduced from 4 –> 3 Rounds.
- Sarge
- AP for each exhausted opponent increased from 20 –> 25.
- Steve
- Bunny Rage energy cost increased from 7 –> 9.
- Bunny Rage cooldown increased from 5 –> 6 Rounds.
- Bunny Rage Max Health ratio decreased from 35% –> 30%.
- Tim
- “Snapshot” energy cost increased from 2 –> 3.
- “Snapshot” cooldown decreased from 4 –> 3 Rounds.
Combat
Pacing changes to make combat resolve a bit quicker early on, plus a handful of changes to exhaustion, stats, and combat abilities.
Stat Changes
- Attack and Defense are now capped at 70 each. (Up from 50).
- Standard attacks now deal 5 base damage. (Up from 1).
Exhaustion Changes
- Defense is now 60% less effective when exhausted. (Up from 40%).
- Exhaustion damage now scales with the player’s Max Health. Each turn when exhausted, players now take 2.5% of their max health as damage + an additional 2.5% for each turn the player is exhausted.
Combat Ability Changes
- Invigorate
- Cooldown increased from 4 –> 6 Rounds.
- Last Stand
- Energy cost increased from 5 –> 6.
- Sundercry
- Base damage increased from 4 –> 10.
Round Limit Changes
- The max round limit has been lowered by 2 rounds for all battles.
Items
- AG II Pistol
- Cooldown reduced from 3 –> 2 Rounds.
- Bow of the Master Archer
- Attack bonus per crit landed increased from 1 –> 3.
- Cursed Blade
- Max health ratio damage increased from 12 –> 13%.
- No longer grants +2 Max Energy.
- Defense ignore ratio reduced from 50% –> 40%.
- Deadshot Rifle
- Now grants +7 Attack and +30% Crit (Up from +6/25%).
- Active damage dealt increased from 26 –> 30.
- Now decreases miss chance by 25%. (Down from 75%).
- Deathblade Scythe
- Attack bonus from dead opponents increased from 2 –> 3.
- Earthmother’s Root
- Now grants +3 Attack.
- Cost increased from 120 AP –> 150 AP.
- Eddy’s Emerald
- Cost reduced from 125 AP –> 75 AP.
- Grants +5 Health per roll. (Down from 10).
- Etherial Amethyst
- Now grants +5% dodge upon becoming untethered. (Up from 3%).
- Fortification Rune
- Cost increased from 50 –> 90 AP.
- Now grants +4 Defense.
- Gazerbeam Helm
- Cooldown increased from 3 –> 5 Rounds.
- Gladiator’s Stronghelm
- Defense bonus increased from 5 –> 8.
- Max Health bonus reduced from 35 –> 30.
- Active damage reduced from (8% Health + Defense Score) –> (4% Health + Defense Score).
- Active cooldown increased from 2 –> 4 rounds.
- Infinity Potion
- Is no longer auction exclusive.
- Cost increased to 80 AP. (From 20).
- Infused Crown
- Health bonus reduced from 20 –> 10.
- Energy bonus reduced from 2 –> 0.
- Restorative Charm
- Moved to item pool, and no longer appears in the shop.
- Ryan’s Piercer
- Now ignores 50% of the target’s defense. (Up from 40%).
- Lifetether
- Defense bonus reduced from 5 –> 2.
- Evasion bonus reduced from 10% –> 8%.
- Odnamro’s Greatsword
- Attack bonus increased from 12 –> 15.
- Phantom Cloak
- Defense bonus increased from 7 –> 9.
- Sorrow
- Max Health ratio increased from 8% –> 10%.
- Sure-Step Boots
- Cost decreased from 90 –> 80 AP.
- Can now only be purchased at level 3.
- Stalker’s Boots
- Cost reduced from 45 –> 40 AP.
- Cooldown decreased from 4 –> 3 Rounds.
- Teddy Bear
- Moved to item pool, and no longer appears in the shop.
- Vampiric Trinket
- Cooldown increased from 4 –> 5 Rounds.
- Vitality Armor
- Health bonus reduced from 65 –> 45.
- Now grants +3 Defense
- Activated effect now restores 14% Max Health. (Down from 20%).
- Activated effect cooldown reduced to 3 rounds. (Down from 4).
- Wisdom Crown
- Cost decreased from 90 –> 80 AP.
- Experience gain reduced from 8 –> 6.
- Now grants +1 Max Energy.
- Xpired’s Mystery Soup
- New Effect: (Hallucination) — Become Haunted for 1 turn.
REMOVED: Clever Disguise
Spells
Two new spells have been added!
- Aegis
- Costs 4 Energy
- When cast, become Shielded. If already Shielded, you permanently gain +3 Defense.
- Farsight
- Costs 3 Energy
- Reveal the next 10 squares on the board for yourself.
TECHNICAL
- Basic client re-connection has been implemented! This allows players with less-reliable internet connections to quickly reconnect to the game if their connection goes out briefly.
BUG FIXES
- Fixed a bug where in AI games, AI’s would get back infinity potions too soon.
- Fixed a bug where in AI games the turn timer could stop functioning properly.