As the title suggests, this patch delivers primarily on updates to characters while introducing a few new ones to the roster! Minor changes elsewhere too!
CHARACTERS:
Three new characters round out the total roster size to 8!
NEW CHARACTER: Nai Xin
- UNIQUE TRAIT: Alignment
- When Nai Xin has 10 or more energy, he gains +4 Attack and Defense.
- UNIQUE ABILITY: Chi Transfer
- Nai Xin swaps energy values with a target player. Nai Xin may roll and use this ability in the same turn.
NEW CHARACTER: Sarge
- UNIQUE TRAIT: Hardy Fighter
- In combat, Sarge deals 20% more damage and heals for 20% of damage dealt when attacking targets with less energy than her.
- UNIQUE ABILITY: Boot Camp
- All enemies are teleported to your square and lose 8 energy. Sarge gains +15 AP for each exhausted opponent.
NEW CHARACTER: Tourist Tim
- UNIQUE TRAIT: Sightseer
- Whenever Tim uses his unique ability, he gains +10 experience.
- UNIQUE ABILITY: Snapshot
- Tim takes a picture of the current square he’s on, and adds a copy of it to his inventory. Snapshots can be consumed to activate that square type again.
BALANCE CHANGES:
Keeping with the theme of updating characters, here’s a few balance updates to doctor up the old timers.
GRAMPS
- “Bad Knees” passive now triggers on dice rolls of 9 or more. (Changed from 10 or more).
- Back in My Day energy cost increased from 2 –> 4.
- Back in My Day cooldown increased from 5 –> 6.
NURSE ANN
- Nurse Ann’s “Emergency” ability now counts toward spaces moved for the purpose of end-of-game rewards.
GENERAL:
HAUNT:
- When haunted, you can now still use roll modifiers and actions.
HALFTIME EVENTS:
Shop Till you Drop… Dead
- Damage inflicted for purchases reduced from 50% of the items cost –> 20% of the item’s cost.
END-OF-GAME SEQUENCE:
- The end-of-game reward sequence should now conclude twice as fast.
COMBAT:
LESS DA’MAG’ – Standard attack damage scaling reduced from 121% Attack –> 114% Attack.
Lethal Advance:
- Damage decreased from 16+160% Attack –> 15 + 155% Attack.
- Energy cost increased from 3 –> 4.
Thorn Shield:
- TOTALLY NOT A BUG – Missed attacks will no longer trigger thorn shield’s return damage.
ITEMS IN COMBAT – Active items can no longer miss in combat.
ITEMS:
CHANGED – Bloodborne Sabre
- Attack bonus increased from 3 –> 7.
- Cost increased from 60 –> 115 AP.
CHANGED – Dash’kal Blood Tome
- Self-damage reduced from 15 –> 10.
EXCLUSIVE – Infinity Potion
- Is now an auction-exclusive item.
- Base cost reduced from 60 AP –> 20 AP.
CHANGED – Juker’s Boots
- New Effect: When an attack misses you in combat, you lose 2 energy.
- Cost decreased from 100 –> 90 AP.
CHANGED – Sure-Step Boots
- Evasion bonus decreased from 7% –> 5%.
- Cost decreased from 100 –> 90 AP.
REMOVED ITEMS:
As consumables, these items were too situational and ended up clogging the shop for more impactful and strategically significant items. So… they’re gone!
- Defense Potion
- Deadly Tincture
OTHER:
NEWS: Custom games are now live!
- You can create your own lobbies now!