As the release of Battle Squares nears, this patch brings a few changes to polish, clarity, and balance. You can expect at least one more patch following this one before the release of the game on August 23rd, 2018, so stay tuned!
GENERAL:
In no particular order, quite a few miscellaneous changes:
MORE AP – Starting AP increased from 25 –> 100.
INTERMISSION FREQUENCY – More intermissions should occur after halftime, to help fix those “item droughts” in longer games.
FATIGUE CHANGE – If you’re fatigued, gaining energy from any source will now remove the fatigue debuff.
AFTERLIFE PEACE – If you’re haunted upon death, the debuff will now be removed regardless of its remaining duration.
HALFTIME EVENTS:
- Mass Recall now only sells the most expensive item in each player’s inventory, rather than their entire inventory.
CHARACTERS:
DOUBLE TIME – Character abilities can now be used multiple times in a turn if a player resets their cooldowns. (Ie: Mystic Timepiece, Time Warp, etc).
NURSE ANN:
- Nurse Ann will no longer be offered the “Finisher” Quest, as it’s impossible for her to complete it.
COMBAT:
Critical strikes deal a little too much damage to defensive builds for comfort, so that gets dialed back a bit:
CRITICAL DEFENSE – Critical strike damage is now reduced by 1.3% per point of defense the target has. This is in addition to the standard defense reduction for normal attacks.
And the other changes:
COMBAT ABILITIES:
- Bludgeon damage reduced from 3 + 140% Defense –> 3+ 115% Defense.
- Haymaker damage scaling changed from 100% Attack +80% Defense –> 150% Attack + 35% Defense.
- Haymaker can now also critically strike.
- Haymaker base damage reduced from 7 –> 4.
MECHANICS ADJUSTMENTS:
- Combo attacks will no longer miss against targets with less than 10% evasion.
- If a player becomes untargetable during a round, attacks targeting them that round now always “Miss” rather than being completely cancelled.
SQUARES:
BATTLE SQUARES:
- Combat Training no longer costs AP, and now instead lets you choose a stat to boost. Players can now choose between:
- +2 Attack
- +2 Defense
- +8% Crit Chance
- +10 Max Health
SPELL SQUARES:
- Energy cost of several spells reduced:
- Arcanopulse energy cost reduced from 6 –> 5.
- Curse energy cost reduced from 7 –> 6.
- Silence energy cost reduced from 7 –> 6.
- Time Warp energy cost reduced from 5 –> 4.
ITEMS:
Death is a harsh penalty, and is sometimes unavoidable. Having a readily-available consumable item to quickly revive helps to lessen the sting of death for players expecting to teeter on death’s edge.
NEW – Revive Capsule
:: Cost: 40 AP
:: Consume: Return to life with 50% health and energy, and take your turn as normal. (Can only be used when knocked out or dead).
Crit builds struggle against players stacking max health without building defense– this change lets those builds spec into taking down players with tons of max health. (Looking at you Steve).
ADJUSTED – Giant’s Bane
- New Effect: Your crits deal 30% less damage, but now deal bonus damage equal to 16% of your target’s max health.
UI:
Tweaks for clarity and convenience:
- The turn timer window has been recolored to stand out more from the background. The timer now also flashes yellow and red when a player’s turn is about to expire.
- When a player lands on a pot square, all players can now see how much AP is in the pot before voting.
- All targeting actions can now be cancelled.
Bug Fixes:
- Fixed an issue where damage from AG II Pistol was ignoring defense.
- Fixed an issue where item tooltips would not display in the tab menu on certain screen resolutions.
- Fixed an issue where stuns in combat could last longer than intended.
- Fixed an issue where 1920×1080 resolution would not be correctly applied.
- Fixed an issue where the leveling first bonus was not displaying in chat in some cases.
- Fixed numerous issues where players with high ping would experience “rubber-banding” of stats.