As the title says, this patch primarily focuses on balancing items and some outlying combat abilities, but it also introduces some large changes to items and battle to completely change the dynamics of combat. Wanna know how? Well too late the patch notes have already begun–
Note that because this patch cycle was a bit longer, some of these changes were held over from the pre-release version of the game following 0.4.2! Some changes here may seem familiar as a result, but this is the comprehensive list.
GENERAL:
LOCK IT UP – When it isn’t your turn, the action bar is now locked.
LESS RANDOM – Random event squares have been temporarily disabled. They will return next patch when they undergo a moderate rework.
AP GAINS:
AP gains for rolling have been adjusted from: 25 AP + 1 AP Per Round –> 9 AP + 4 AP Per Round.
(You’ll earn less AP early in the game for rolling, but significantly more toward the end of the game).
AUCTION CHANGES:
LOWER BIDS – Auction squares will now attempt to only show items that all players can afford the starting bid on.
HAUNT CHANGE:
Haunt quickly proved to be too oppressive for those constantly confronted with it. (Er hem, Aimond). So Haunt now has a new effect; one that is still punishing but not nearly as oppressive.
Haunt (New Effect) — When haunted, you can no longer control your dice rolls.
- When rolling while haunted, you will automatically move a random number of spaces forward, and you will not be able to use modifiers.
QUEST CHANGES:
These quests proved a little too hard to complete compared to their counterparts, so they’ve been made a little easier 🙂
- “Finisher” Quest Objective Changed from: “Kill 2 players out of combat” —> “Kill a player out of combat”
- “Not Even Close” Quest Objective Changed from: “Defeat 2 players while having more than 50 health” –> “Defeat a player in a duel while having more than 50 health”.
ROLL MODIFIER CHANGES:
A nerf for the most abused modifiers incoming! Also some buffs to the lesser-known ones.
NERFED — Double Time: Now doubles the roll value and experience gained, but causes you to lose 4 energy.
NERFED — High Alert: Stat bonus reduced from +5 attack and defense –> +4 attack and defense.
NERFED — Hit the Gym: Now grants +1 attack and defense (Changed from +3 attack).
BUFFED — Sightseeing: Experience bonus changed from +4 XP –> +6 XP.
BUFFED — Travel Lightly: Effect changed to: “Lose the cheapest item in your inventory. Permanently gain +5% –> +6% evasion.
Never lose track of those modifier turns again!
Q.O.L – Before choosing a roll action, the roll window will now display a tooltip letting you know if you’ll be able to modify the action you choose.
BATTLE:
MECHANICS CHANGES:
CHANGED: Items Forever: Items can now be used while in combat! (Unless otherwise specified). Due to this change, a lot of items have been re-balanced, so check out that section later down the patch notes 🙂
CHANGED: Ability Cancelling– Becoming Untargetable in combat will now cancel any actions targeted against you on the same turn.
Here comes the speed round for combat ability balance updates:
Bludgeon
- Damage reduced from 3 + 140% Defense –> 2 + 125% Defense.
Chronobomb
- Base damage reduced from 9 –> 5.
Contempt
- Now generates a combo point.
Fleetfoot
- Evasion bonus increased from 60% –> 70%.
Haymaker
- Base damage reduced from 9 –> 7.
Lethal Advance
- Damage increased from 16 + 150% Attack –> 16 + 160% Attack.
Second Wind
- Healing increased from 8% max health –> 10% max health.
Thorn Shield
- Now procs return damage on abilities as well.
- Reflected damage decreased from 3+ 85% Defense –> 3 + 75% Defense.
New Jams – Two new soundtracks have been added for combat!
CHARACTERS:
A certain humble fellow illuminated some balance tweaks, so here they are:
AIMOND
- “BOO!” energy cost reduced from 6 –> 5.
ROBBIE
- “Five Finger Discount” is much less likely to steal items worth 50 AP or more from the shop.
- Stolen items now only sell for half as much.
NURSE ANN
- “EMERGENCY” energy cost increased from 4 –-> 6.
- “EMERGENCY” damage dealt reduced from 45 –> 40.
Quality-of-Life:
- If you attempt to use your character ability but fail, (due to lack of targets) you’ll now be able to roll normally without missing a turn.
ITEMS:
ITEM SHOP CHANGES:
The item shop received a visual update (See “UI” section), but also was tweaked a bit:
SELECTIVE STOCK – 16 items are now displayed at a time in the shop. (Down from 18).
ITEM PREFERENCES – If you change your item preferences while in the shop, the shop window will now refresh the available items immediately to fit your chosen preference. This can only be done once per intermission though!
NEW ITEMS:
The shopkeeper will have some new items for sale!
NEW – Caldrio’s Lifebane
- Costs 50 AP
- Activate: Deal 5 damage to an enemy. Until the end of their next turn, all healing effects on them are negated.
NEW – Combat Bandage
- Costs 5 AP
- (Auction Exclusive)
- Consume: Heal for 55.
NEW – Etherial Emerald
- Costs 105 AP
- Grants +7% Evasion
- Effect: Whenever you become Untethered, you permanently gain +3% Evasion.
NEW – Juker’s Boots
- Costs 100 AP
- Grants +12% Evasion
- Effect: When an attack misses you in combat, both you and the attacker lose 1 energy.
NEW – Mystic Timepiece
- Costs 10 AP
- (Auction Exclusive)
- Grants +8% Evasion.
- Consume: Reset all item and ability cooldowns.
NEW – Sleepy Syringe
- Costs 10 AP
- (Auction Exclusive)
- Consume: Drain 4 energy from a target player. If they become exhausted, they fall asleep and miss a turn. (Cannot be used in combat).
NEW – Sure-Step Boots
- Costs 100 AP
- Grants +7% Evasion
- Effect: Your dice rolls cost 2 energy, but you may now use a roll modifier every turn if you’re not exhausted.
With items now being usable in combat, here comes the massive wave of item changes. Just try to keep up!
Alien Shield
- Cost increased from 105 AP –> 130 AP.
Atlas Shield
- Defense bonus increased from +5 –> +9.
- Cost increased from 85 –> 100 AP.
Bandage
- Healing reduced from 50 HP –> 15 HP.
- Cost decreased from 10 AP –> 5 AP.
Champion’s Sword
- Cost increased from 50 AP –> 65 AP.
Cleansing Trinket
- Cost decreased from 20 AP –> 8 AP.
- Renamed to “Teddy Bear”
- Effect: Removes Haunt (Unchanged).
Cultist Robe
- Cost increased from 80 AP –> 110 AP.
- Defense bonus increased from 3 –> 4.
Cursed Void Staff
- Stat bonuses increased from +5 Attack, +2 Defense –> +5 Attack, +5 Defense.
Dovan’s Dog Whistle
- Cost increased from 35 AP –> 40 AP.
Eddy’s Amethyst
- Now procs on dice rolls of 5 or lower. (Up from 4 or lower).
Enmar’s Time Rod
- Stat bonuses changed from +6 Attack, +6 Defense + 1 Energy –> +1 Energy, +18% Evasion.
Feathered Staff
- Cost increased from 75 AP –> 85 AP.
Foxlight’s Grace
- No longer grants Defense, and is now a benign item.
- Cost decreased from 60 AP –> 35 AP.
- Healing amount increased from 10 HP –> 15 HP.
Gazerbeam Helm
- Effect: Become Untargetable for 1 round (Unchanged).
- In Combat: Become Untargetable for 1 combat round instead.
Hyperdrink
- Effect: Consume: Gain +8 energy. (Unchanged).
- In combat: Restore +4 energy instead.
Infinity Potion
- Cost increased from 50 AP –> 60 AP.
Kevlar Vest
- Cost increased from 105 –> 130 AP.
M-4 Rifle
- Crit bonus changed from +5% –> +10%.
- Cost increased from 100 AP –> 115 AP.
Monahue’s Righteous Grandstaff
- Damage per energy consumed reduced from 4 –> 3.
Muriel’s Rolling Pin
- Damage dealt increased from 8 –> 10.
Precision Bow
- Cost increased from 25 AP –> 30 AP.
Purging Wand
- Cost decreased from 90 AP –> 55 AP.
- Now only removes Untargetable effects from *living* players.
Sirkind’s Grandstaff
- Now grants +3 max energy. (Changed from +2 Attack, +5 defense).
- New Effect: After using your character ability, restore 2 energy.
- Cost decreased from 105 AP –> 70 AP.
Spear of Arcanos
- Cost increased from 60 AP –> 80 AP.
REMOVED ITEMS:
A moment of silence please.
- Frozen Shield
- Russell’s Crossbow
UI:
NEW – Guidebook: A new guidebook tab is now available in the main menu. This feature is still under-construction, but for the moment you’ll be able to open it and see all available items in the game, and filter them by specific qualities.
NEW – Shopkeeper: The item shop now has a shopkeeper! The shop keeper is a neutral NPC which will spew quotes at you– don’t mind him too much.
Upon death, a fullscreen indicator splash will now be shown.
In-Lobby Window:
- When in lobby, the “Ready” button is less confusing , and more clearly displays your current ready status.
BUG FIXES
They come, they die.
- Fixed a bug where in some cases duplicate items could be purchased.
- Fixed a bug where magic clay could copy the same item twice.